Map Title: VCTF-RT-TrainCrossing
Map File Names: VCTF-RT-TrainCrossingRC1 and VCTF-RT-TrainCrossingRC1-Foggy
Version: 0.990 (RC1)
Author: UnShame
Release Date: 2.11.14

Homepage: http://rusut.ru/
Forum Thread: http://forums.epicgames.com/threads/938197

Description:
 A small town divided by water.
 This is a medium-sized open map for 12-24 players. The middle part of the map is covered in water and you can cross it  by jumping on top of passing by trains, taking a ride on the boat in ports, using the bridge, flying the cicada or manta, or just swimming.
 There's a lot of powerups (DD, jump boots, pickup of invisibility, super-adrenaline) and also super weapons such as redeemer, ion painter and even nuclear strike painter, plus instagib rifle (not in foggy version). 

Comments:
The map is a remake of VCTF-TrainCrossing from UT3.
There are two versions of the map in the archive:
-Regular: low fps, pretty looks, two hidden places - version for offline play
-Foggy: reasonable fps, looks worse, no hidden places - version for servers
This is the pre-final version of the map. No more significant changes will be made, only fixes if needed.

Changes:
 Beta3->RC1
-Flag building is now completely unaccessible by vehicles, added visual signs 
-Improved bot paths - defense positions, assault paths, jump spots, water paths
-Teleporters to the top of lighthouse were moved to the lighthouse itself
-Added super adrenaline pickup where teleports were previously
-The gates at the ports were removed
-Replaced Scorpions with EONS Scorpions
-Replaced SPMA with Ion Tank
-Added two secrets (not in foggy version). Can you find them?
-Added forcefields and improved the positioning of blocking volumes around the map
-Improved the sea border of the map - added byuos and it now blends more seaminglesly with the skybox
-Textures in the tunnels now fade to black
-Added music from UT3 (Mechanism Eight)
-Added some ambient sounds
-Fixes in mesh placement and texture alignment
-Other bugfixes

 Beta2->Beta3	
 -Added terrain
 -Changed skybox, water and waterfall textures
 -Decreased the amount of fog
 -Added lighthouse in the middle. There are DD and Invisibility pickups up on it, how to get to them is up to you.
 -Redone blue spawn point
 -Changed some static meshes and textures
 -Fixed lighting on static meshes
 -Tweaked placement of some pickups and other objects
 -Nerfed jump boots
 -Fixed\changed\added\removed some minor stuff
 -Bots act less stupid in vehicles
 
 Beta1->Beta2
 -Optimization. Lots of it. Aligned all brushes, applied proper zoning, added anti-portals and cull distances
 -Some misplaced meshes were fixed
 -Custom vehicles are removed, instead of them I added the boat from the original map
 -More decorations
 -More pickups
 -Jump boots updated
 -Fluid surface replaced with a sheet
 -Added notifications when trains\boat arriving\leaving
 
Known Bugs:
 -FPS can go down very low (not in the foggy version).
 -Bots don't use trains\boat, don't know what to do with jump boots and don't go for super-weapons.
 -Trains and boat are a little bit laggy when playing online.

Credits:
 Epic Games
 Nathaniel Rossol (_N_) - original map
 Jeffrey - VCTF-Suspense port
 Sanch3z, D. 'Crusha K. Rool' I. - ONS-Downtown port
 MDK1311, AngelHeart, Ryan Pendleton, Blue Moon Rising mod authors - static meshes
 meowcat - meshes from UT3 (and maxdamage for sending me the train mesh)
 Rasiel - RT logos
 Wormbo - Jump Boots pickup
 Eliot - LevelConfigManager
 Aberiu - skybox & water
 Wail of Suicide - EONS Scorpion
 Authors of: pickup of invisibility, nuclear strike painter
 People who taught me how to do things right:
 Crusha K. Rool, Heimdallr, meowcat, jefe, LIPRampage, Wormbo, Darkn3ss is QnL, GreatEmerald, Aberiu, spooky
 Everybody else who helped me with making and testing the map:
 Rasiel, XCanG, volfgunus, Psymon, SAV, Antill, Felix

Software used:
 Unreal Editor (UT2004 & UT3)
 3DS MAX
 Paint.Net
 UModel
 UnrealDeps
 Vegas Pro
 AIMP3
 UT2k4 Message Colourizer
