===============================================================
Title                   : VCTF-Ophelia
Release Date            : 09/09/04
Author(                 : Luke 'Theseus314' Nockles
Email Address           : theseus314@gmail.com

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Changes since last release:

• Removed Xloc (woot!)

• Overhauled bots a lot.  They worked pretty well to begin with but I’ve tried to build on the previous release for those who only play Instant Action.

• Tweaked framerate slightly (for those who find that framerate is too low, try changing the detail levels, the map has been optimised for scalability, so lowering world detail, removing projectors or terrain deco seriously increases framerate.

• Added a few blocking volumes so vehicles react better on certain areas

• Removed the “go inside the towers” exploit.

• Removed the turrets, unfortunately as much as I liked them they were just too powerful.

• Removed Spidermines.

• Made tanks team specific.

• Fixed terrain holes and added a kill volume under the terrain just in case any more are found :p

• Numerous other tiny tweaks.

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Story Line

    There’s rosemary, that’s for remembrance; pray you, love, remember: and there is pansies, that’s for thoughts. There’s fennel for you, and columbines; - there’s rue for you; and here’s some for me: O, you must wear your rue with a difference. – There’s a daisy: I would give you some violets; but they withered all when my father died. - They say, he made a good end.

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--- Play Information ---
Game                    : Unreal Tournament2004 - Vehicle Capture the Flag
Bot Support             : Yes
Number of Players       : 8-16
Known bugs              : 

--- Construction ---
Editor(s) used          : UnrealED v3.0
New Meshes              : Yes
New Textures            : Yes



Installation
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Unzip the .ut2 file into your Unreal Tournament 2004/maps/ directory and enjoy.

Author's Notes
--------------

Vehicle spawn code was created by SuperApe


Copyright / Permissions
-----------------------
This map is the property of Luke Nockles, and is certainly not the property of any academic institution who have no claim to any of the IP within.

Authors may not NOT use this level as a base to build additional levels.  This map may NOT be modified in any way without the author's express, written permission.

Authors MAY use static meshes with written permission.

You MAY distribute this level through any electronic network (internet,
 local BBS etc.), provided you include this file and leave the files.
intact.