ReadMe for Dutch Treat for Unreal Tournament 2k4
------------------------------------------------
Easieast read when maximized

               Title: Dutch Treat
            Filename: VCTF-DutchTreat.zip
              Author: King Mango
       eMail Address: kingmango@gmail.com
         Website URL: http://www.unrealplayground.com/mapper.php?id=2442
        Release Date: Dec 2nd, 2004
         Last Update: 
             Version: 1

Credits:

This map is dedicated to my buddy Derek, AKA Demigod387, his wife Anna, and their very soon to be new born daughter, Isabella. God bless them and watch over them.

I would like to give extra special thanks to Cobra. For when I was a new mapper his kind words and invaluable help reinforced my desire to continue. He taught me just about everything I know about pathing.
Special thanks also to Blitz for his KICK-ASS pathing tutorial which every mapper should have open while pathing. He also fixed the xloc mutator I was trying to write for this map. WEWT! He is also the man responsible for the bots only kickers that help the bots get around this map to pwn joo.
Special thanks to SabbathCat. Number one, for being a cool do0d and good friend. And for also inspiring me with new ideas and suggestions.
Thanks also to Lord Simeon for always being there for me when I need help with something. This guy is an Unreal Ed clearing house of knowledge and skills.
And to Radio667 who is one of the bestest peeps I've ever known. Always a gentleman and an all around excellent example of humanity.
UnrealGrrl was kind enough to donate her time in the form of several versions of a custom pickup announcement, but the 'adrenaline full' announcement overrides them and I couldn't get them to work. :/
Sorry Sioux. Thanks for the sounds anyway and I'll find another place for them. They'll always work in the secret room in TurbineClassic. :D


I want to give a shout out to all the gang at Unreal Playground who have supported me through the design process:
superchaz216
outpt.co.uk
BeWilderBeest
killedbycrimson
Eira
Luv_Stud
MeanyMortal
I Are Snoop
Derick
Spiff
Donator
Zinia (even though he's gheyer than rod roddy in a pink sequined suit)
Freakish (he reviewed my first map and I didn't even have to slip him a twenty to get a 46 lolz)
If I have missed out anyone, I apologize but I could not find the reference file I was keeping for this map's readme notes :/


Other levels by author:
		ONS-ColdFusion][
			Winner of Unreal Playground's first ONS mapping contest. Has a current user score of 8 at
			Nali City

		ONS-Stonehaven
			New release. or, well, coming VERY soon actually. :D Large ONS map set in the middle of the ocean on
			several small islands. Has an ancient them to it. Very dark and very blue :D
		
		Coming soon:
			DM-TurbineClassic
				A remake of one of the finest DMs ever. Faithful visually and with some new surprises
				this map is the same but different as the original.
			AS-HellsOutpost
				A gigantic map that combines the best of big terrain vehicle based assault with the skillz
				and finesse of architectural based levels. There will be lots of exploits planned in, as well
				as many options to improve your team's chances by completing alternate ojectives.
			ONS-TokaraRunoff (name not finalized)
				Another big ONS map set in the valley below Tokara Forest. Swampy terrain, and 							interconnecting treetop structures make this map my most ambitious yet. Co-designed with 				[NEGRO]ultra


====================================================================================
Play Information
----------------

                Game: Unreal Tournament 2k4
          Level Name: Dutch Treat
           Game Type: VCTF
            Botmatch: Yes
       Single Player: No
            Teamplay: Yes
        New Textures: Yes-Created an ivy terrain layer texture.
   New Static Meshes: Yes-The rock walls and the interior hollow rocks. Plus, though not really 'new' SMs, I didn't like
                      collision on several stock SM's so mylevel'd them with new collision.
          New Sounds: No
           New Music: No
        New Mutators: Yes-Wrote a mute which forces xloc in the game. I don't particularly care for the way xloc has been
		      been handled in this gametype. At first you couldn't have one w/o a mutator, and with the latest 			              patch you have to check enable translocator. Which I don't like cause then I have to turn it off
		      any time I want to DM. sux- So if you don't like xloc sorry but you won't be able to get rid of it
		      on this level.
                Mods: 

====================================================================================
Construction
------------

                Base: none
          Build Time: ~100 hours (mostly pathing... meh)
   Ideal Playercount: 8-16
      Editor(s) Used: Maya PLE, UED3, Adobe PhotShop CS
          Known Bugs: none

====================================================================================
Installation
------------
Unzip VCTF-DutchTreat.zip.
Store the *.unr or *.ut2 file in your Maps\ directory along with the others 
(see guide below), then either doubleclick on it, or type open Dutch Treat in 
the console, or select the Map in a Botmatch or an Internet game.

Guide:
*.unr and *.ut2 files go in Maps\
*.utx files go in Textures\
*.umx and *.ogg files go in Music\
*.uax files go in Sounds\
*.u, *.int, and *.ini files go in System\
*.usx files go in staticmeshes\
*.ukx files go in animations\
*.ka  files go in karma\
*.upx files go in prefabs\

====================================================================================
Extended Description
--------------------

Hey, another map set in a box-canyon! What are the odds?
Here is where a really creative person would come up with a cool back story to get you into the atmosphere of the map. All I can say is, gl, hf, and surrender your pants.

====================================================================================
Author's Notes
--------------

I would like to give extra special thanks to Cobra. For when I was a new mapper his kind words and invaluable help reinforced my desire to continue. He taught me just about everything I know about pathing.
Special thanks also to Blitz for his KICK-ASS pathing tutorial which every mapper should have open while pathing. He also fixed the xloc mutator I was trying to write for this map. WEWT!
Special thanks to SabbathCat. Number one, for being a cool do0d and good friend. And for also inspiring me with new ideas and suggestions
Thanks also to Lord Simeon for always being there for me when I need help with something. This guy is an Unreal Ed clearing house of knowledge and skills.
And to Radio667 who is one of the bestest peeps I've ever known. Always a gentleman and an all around excellent example of humanity.
And last but not least, I want to dedicate this map to my buddy Derek, AKA Demigod387, his wife Anna, and their very soon to be new born daughter, Isabella. God bless them and watch over them.

I want to give a shout out to all the gang at Unreal Playground who have supported me through the design process:
superchaz216
outpt.co.uk
BeWilderBeest
killedbycrimson
Eira
Luv_Stud
MeanyMortal
I Are Snoop
Derick
Spiff
Donator
Zinia (even though he's gheyer than rod roddy in a pink sequined suit)
Freakish (he reviewed my first map and I didn't even have to slip him a twenty to get a 46 lolz)
If I have missed out anyone, I apologize but I could not find the reference file I was keeping for this map's readme notes :/

The bots are not perfect in this map, but that is because of the level design not taking into account the way they come to the flag in a vehicle. Didn't know this til after I designed it so it's too late to fix although the only gripe with bots should be what they do when they show up at the enemy base in a vehicle. Oh and they will occasionally get snagged on some of the rocks or trees. So ok, two complaints about bots, but otherwise they rock. :D


====================================================================================
Copyright / Permissions
-----------------------
This level is copyright 2003, by King Mango.

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any 
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp), 
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

Unreal® Tournament 2004 (c)2004 Epic Megagames, Inc.  All Rights Reserved. Unreal 
and the Unreal logo are registered trademarks of Epic Megagames, Inc.  All other 
trademarks and trade names are properties of their respective owners.

====================================================================================
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ReadMe created by NC3's ReadMe Generator.
http://nalicity.beyondunreal.com/
