
Outpt Presents...


---- [ ONS-Surripere - Unreal Tournament 2004 Map ] ---- 

[!] GAMEPLAY WARNING: Bots will not use elevators unless set to Adept or higher, or you have installed a patch. This is a problem with ALL ut2k4 maps. Latest patch is always recommended! :-)


---- [ 1 - General Information ] ----

Title:		ONS-Surripere
Type:		Onslaught

Description:
ONS-Surripere is a large, original Onslaught map set in an cold dawn. Features futuresque buildings, caves, and pits across a large and varied terrain.

Features:
• Custom music, sound effects, and meshes
• Varied & advanced terrain
• Both indoor and outdoor areas
• Both vehicular and on-foot action
• Multiple routes for attack, defense, and sabotage
• Large sized map to support many players
• Full bot support

Version:	1.0 r1
Size:		9.67MB
Author:		Matt 'Biv' Anderson
Email Address:	webmaster (at) outpt.co.uk
Website:	http://www.outpt.co.uk


Other maps by author:
CTF-HL-2Fort / CTF-HL-2FortMX [UT2K3/UT2K4/UNF:E] 

Special thanks to the following people for their testing and other help:
Hawkwind, Blitz, Sage, Techbota, OblivionBringa, Brutal_Sponge, R.Flagg

Thanks to the following sites, who have helped spread the word, and most providing hosting for my maps:
UT Maniac, Unreal Playgound, Atari Community Forum, Nali City

Special no-thanks to: Jonas

---- [ 2 - Play Information ] ----

File names (Required):		ONS-Surripere.ut2
				distantwar.ogg	

File names (Additional): 	Readme.txt
				screenshot.jpg
				Outpt_Homepage.url


[>] Installation:

Extract the files to the following folders located inside your installation directory:

put the .ut2 (map) files in your /maps directory (Replace any existing version)
put the .ogg (music) files in your /music directory

All other custom items (Sounds, etc.) are built into the map. 'Additional files' listed above are not needed to play the map. Keeping the Readme.txt is recommended.


[>] Known Bugs/To Do

- Healthbar of certain nodes can sometimes be unseen when viewed from some positions (trick: look at the base of the node, rather than the top).


[>] Fixed in r1:

- Fixed red core roof; (was unable to drop down into base).
- Fixed BSP hole near red cave.
- Fixed corner spawn points; (manta spawned below its base).
- Smoothed some terrain.
- Added minor meshes.


[>] Recommendations/Ideas for play

[!] GAMEPLAY WARNING: Bots will not use elevators unless set to Adept or higher, or you have installed a patch. This is a problem with ALL ut2k4 maps. Latest patch is always recommended for best bot-play! :-)

- If you hate the music, it can be replaced! :-) Just add your chosen .ogg file in your music folder named distantwar.ogg


[>] Gameplay hints and tips:

- Each node has it's own character. You can't just fly around and smash all the nodes. 

- There's multiple routes to the power nodes - some longer, more cancealed, and strategic than others. If you're having difficulty attacking a node, try some strategy. Lookout for the other team organising attacks from alternate routes. 

- A well placed knock or AVRiL can cause an enemy vehicle to have a small accident in one of the pits on the level. Mis-judge a knock and it could be you instead!


[>] Comments, Suggestions, Bug Reports, and Updates

I will always update, optimize, and improve my maps as I see fit. And so, I appreciate all comments, suggestions, and constructive critisism. Bugs will be investigated and fixed; but I may not know about these unless they're reported! Up to date versions will be availible at my website, http://www.outpt.co.uk

Feel free to drop me a message at webmaster (at) outpt.co.uk


---- [ Copyright & Permissions ] ----

This level is copyrighted, © 2004.

Authors MAY NOT use this level, or any part of this level, as a base to build additional levels for ANY game, unless given permission.
Authors MAY NOT make their own releases or conversions of this map, unless given permission.
Any custom meshes MAY be used in other levels - you MUST give credit in your readme.
Any custom sound/music, MAY be used in other levels - you MUST give credit in your readme.

You MAY NOT commercially exploit this level without permission, i.e. put it on a CD or any other electronic medium that is sold for money (Including 'free' magazine cover CDs).

You MAY distribute this level through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact. 
If you want to put my map on your website you may, please consider informing me of this.

UNREAL © 1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners. UT2004 © Digital Extremes and Epic Games.
.
.
.
.
Inspired by 'Autechre - Further'



