ONS-Solitude

An Onslaught level for Unreal Tournament 2004 set on an completely isolated artificial island on an oceanic planet. I originally built this level entierly out of staticmeshes with vertex blended texture splatting, but I ended up running into so many problems (projectors having unlimited range and projecting in multiple directions for no reasons as an example) I had to give up and rework it as a heightmap level. I wasn't to happy about this since I hate heightmaps with a vengeance, and I didn't have alot of time to put into it. But after a few test runs today (10th September) I think it's a pretty fun map. 

Some things I would have liked to add/change but didn't have the time for was huge tendril-root-organic thingys coming up from the sea-floor, crawling up the slopes of the island and attaching themselves to things. Some nice pulsating, slimy shader on these. Also some generator thingys in the bases that pumped up the ocean water and then processed it before sending it onwards to the powercore. And maybe some sort of fungus growth here and there. Also would have wanted to change the red lights and blue lights for neutral colored ones since I didn't know that the powercores was actually switched at the end of a round, but alas not enough time.

All custom meshes, textures, shaders, particles etc. was made by me. Credits for everything else goes to Epic.

/Hyperion - hyperion@safe-mail.net