ReadMe for Stonehaven for Unreal Tournament 2k4
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               Title: Stonehaven
            Filename: ONS-FBU-Stonehaven
              Author: King Mango
       email Address: kingmango@gmail.com
         Website URL: http://www.unrealplayground.com/mapper.php?id=2442
        Release Date: 1-28-2006
         Last Update: 1-28-2006
             Version: 1

Credits:
I want to dedicate this map to my friend and his family; Demigod387 his wife Anna and their baby girl, Isabella. May they live long and fulfilled lives.
To those people who have had a personal hand in my mapping education:
Cobra, Freakish, Sabbathcat, Lord_Simeon, Blitz, and everyone who helped keep this level alive. I hope I got you all in the Hall of Kings... You'll have to explore the map to find out ;) 
Thanks to Hourences for making me aware of dramaticlightingscale o_0. Long story...
To AngelMapper for LOL'ing every time I !@#$%&'d in IRC about some new obscure thing... >:[Rachel]
And thanks to Raffi_B for accepting me into the FBU bonus pack team.

Other levels by author:
UT2004 Levels-
VCTF-FBU-AkhaRu
DM-Antediluvian
ONCS-ColdFusion][

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Play Information
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                Game: Unreal Tournament 2k4
          Level Name: Stonehaven
           Game Type: ONS
            Botmatch: Yes
       Single Player: Not unless you want to run around looking for the *secret* room ;)
            Teamplay: Yes
        New Textures: Yes
          New Sounds: No
           New Music: Yes SM-InvisibleEnemy.ogg by Sonic Mayhem
        New Mutators: NoSwapONS written by Blitz, Some of the vehicles I modded myself to go a bit faster due to the size of the map
                Mods: No

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Construction
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Base: No base was used to construct this level
Build Time: You don't want to know
Ideal Player count: 32
Editor(s) Used: UED3, PS, Maya 5.0 PLE
Known Bugs: Squashed every one I was aware of.

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Installation
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Unzip ONS-FBU-Stonehaven.
Store the *.unr or *.ut2 file in your Maps\ directory along with the others 
(see guide below), then either double-click on it, or type open Stonehaven in 
the console, or select the Map in a Botmatch or an Internet game.

Guide:
*.unr and *.ut2 files go in Maps\
*.utx files go in Textures\
*.umx and *.ogg files go in Music\
*.uax files go in Sounds\
*.u, *.int, and *.ini files go in System\
*.usx files go in staticmeshes\
*.ukx files go in animations\
*.ka  files go in karma\
*.upx files go in prefabs\

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Extended Description
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This map was originally released as part of the FBU bonus pack:
http://nalicity.beyondunreal.com/map_hub.php?mid=9012

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Author's Notes
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I spent so much time on this map I really don't feel like talking about it. ;)
First of all, I now have much more skill at construction of custom content that I seriously recommend you don't try to examine how I built this map in the hopes of learning anything. This map was about learning. I left a lot of sloppy things in it because changing one thing meant I would start changing EVERYTHING and I really didn't want to do that.
Over a year in construction and I tried so many things that were beyond me at the time I wound up spending nearly all the time solving problems. :/
The navigation network is HUGE. I chopped as much as I could but I'm sure I did it all wrong and when you play with a high number of bots the level will lag. The kickers may also have something to do with this... Should you decide to play this map more than once, take some time to learn the kicker system it will get you around in some cases just as fast as in a vehicle.
As to the actual construction process, this map went through about twenty starts from scratch over a period of a few months before I finally settled on the current layout. Normally I map very quickly (I just never release very much) ;) But this map was the devil.

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Copyright / Permissions
-----------------------
This level is copyright 2003, by King Mango.

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any 
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp), 
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

Unreal® Tournament 2004 (c)2004 Epic Megagames, Inc.  All Rights Reserved. Unreal 
and the Unreal logo are registered trademarks of Epic Megagames, Inc.  All other 
trademarks and trade names are properties of their respective owners.

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ReadMe created by NC3's ReadMe Generator.
http://nalicity.beyondunreal.com/


