
 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 %%%%%%%%%%%%%%%%%%%%%%%%   ONS-DesertedSands   %%%%%%%%%%%%%%%%%%%%%%%%
 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

 Author: Jan "Aquablue" Vos
 Contact: E-mail me @ aquablue@planet.nl or aquablue_01@hotmail.com 
 if you have any questions/suggestions/complaints.


 You are not allowed to use this level as a base to build additional
 levels without my permission. Feel free to distribute this level, as 
 long as you keep it in it's unmodified, original form leaving the 
 archive, including this file, intact. If you want to modify this map, 
 like remaking it or using it in a mappack, contact me and I will give 
 you permission. That's all I ask.



     ----------
    INSTRUCTIONS
     ----------

  - Extract the file 'ONS-DesertedSands.ut2' into your Unreal Tournament 
 2004/Maps folder.

 That's all.



     -----------
    OVERVIEW/INFO
     -----------

 A rough plane, formerly known as a green, damping forest near a gaint 
 lake, but now slowly turning into a dry desert. Only the central river 
 remains, the others are dried out. Some of the original plant growth 
 remains, but most of it has perished in the heat. 
 This map's design was heavily inspired by my recent cycling trip to 
 Morroco. 


 MAP INFO

 Vehicles:

 Manta: 14
 Goliath: 4
 Raptor: 7
 Scorpion: 14
 HellBender: 5
 Leviathan: 2

 This map is pretty large, and is genreally recommended for a lot of 
 players. The map aimes at longer battles with lots of players (sometimes 
 spamfests) toghether with lots of tactical play. Unlike my previous map, 
 ONS-(UP)-Camo, Rambo techniques are fully optional and encouraged. ;) 
 There are enough vehicles in there to start the apocalypse, so do whatever 
 you like. 
 The node lay-out was pretty experimental, I really wonder how it will work 
 out. Feedback will tell, so don't be shy and send your comments to me. :)
 This map is pretty open in most spaces,  which means you'll likely have 
 situations when campers try to snipe you or your Powernode from a distance. 
 The map has plenty of sniping weaponry, so don't be afraid to snipe back.
 This map features two custom powerups, designed for ONS: A green super shield 
 which gives you a shield boost of 150+, and a Double Damage which lasts 
 45 seconds. These are designed specifficaly for ONS, but also pretty experimental.
 NOTE: the bases are important. They are no longer 'the place where we 
 spawn in the beginning and where our core is located'. They hold a 
 lot of vehicles, weapons and powerups, so be sure to retreat to your base 
 regulary. Enemy got you down? Get to your base, load up your ammo, grab a 
 shield or two, maybe a mega health, take a Raptor or a Tank, and try again.
 Another thing: this map holds two Leviathans, and ONE team can control BOTH 
 of them. I'm not sure how this will work out, but we'll see. At least it'll 
 allow some interesting tactics. Nonetheless, The map comes with a link setup 
 which allows the team to only control one each.

 


     ---------
    MAP CREDITS
     ---------

 Credit goes out to:

  - Cyberfly, Gamefreak, and SuperApe for some feedback.


 Have fun! :-)

  --  Aquablue  --

 