
ONS-DG-FalloutIsland
====================

Unreal Tournament 2004 Map.
Created by David R. Green of the DGUnreal Team.
Map, Design, and Custom Content Copyright ©2006 David R. Green, all rights reserved.

Map Game Type: Onslaught.
Player Count:  6 to 16.
Requires the Unreal Tournament Editor's Choice Edition (ECE) Bonus Pack 1.1 or Retail Game Package.
The ECE is a free download from Epic, and everyone should have it installed.
Your Unreal Tournament 2004 should also be updated to the latest build (build 3369 at the time of this map).

Visit DGUnreal on the Internet at www.lilchips.com/dgunreal
See our web site for more of our maps and the latest news on the DGUnreal team.
Also see our web site for our full Map Readme and License information, including limitation of content use.


Map Information
---------------

This map is using the theme of a post-nuclear world with play set on a destroyed island.
This is an ONS version of the VCTF Map created for the TCMP Map Pack.
A large number of Unreal Engine effects are used, including custom scripts.
Only the default UT2004 vehicles are supported.

All custom resources are contained within the map file, so simply copy the .ut2 file to your UT2004 Maps folder.

Testing was performed with multiple resolutions, the software renderer, and with our LAN UT Server.
The DGUnreal Team Development and Testing systems include:
- P4 2.66GHz, 2GB RAM, ATI Radeon X800 Pro, UT2004 with all settings at maximum, 1280x1024.
- P4 2.0GHz, 1GB RAM, ATI Radeon 9600 Pro, UT2004 with all settings at Normal, 1024x768.
- P4 1.6GHz, 512MB RAM, Intel Xtreme.
- P4 1.6GHz, 512MB RAM, Intel Xtreme.
- Dual P3 1.2GHz, 1GB RAM, ATI Rage XL.
- P3 1.1GHz, 512MB RAM, ATI Radeon 9000, UT2004 with default settings of Normal/Low, 1024x768.
- P3 866MHz, 512MB RAM, ATI Radeon 8500, UT2004 with default settings of Normal/Low, 800x600.
- Celeron 900MHz, 256MB RAM, ATI Radeon 9200.
- P4 2.0GHz, 512MB RAM, ATI 9700, UT2004 with all settings at normal/high, 1024x768.


Credits and thanks to:
----------------------

Epic and the Unreal Engine.
Unreal Tournament 2004 and ECE content packages by the various Epic Game developers.

Most of the custom content was created directly by myself.

Thanks to the map beta testers, the Atari Forums, and other UT Mapper friends.
