


	Dreamus 2 Special Edition
	by Dario 'Deefrag' DiNatale
	(dario@deefrag.com)

	

	----------------
	
	INSTALLATION:
        Just unzip into your *UT2004* directory, using your
        zip program's actual "Extract" button. All files should
	automatically end up in the right folders.

	Otherwise, just drop ONS-Dreamus2SE.ut2 into the
        'UT2004/Maps' folder.



	----------------

	Dreamus Gameplay:
	
	Spawn. Grab weapons. Destroy.
	There are many hidden little details, and a secret area.
        Various notes can also be found in Unreal Ed. (look for
        little note icons floating around)



        ----------------
	
        Dreamus2 Special Thanks:

	Special thanks to everyone at the Atari Forums for
	answering all my questions, however n00b they may
	have been.

	Special thanks also to Chip and Brain Trepaning
	for helping me figure out the animated flag, and
	to Chip who finally just did the work for me.
        (I'm not a programmer, dangit!)

	Special thanks to FireCrack for untiringly answering
        my flurry of questions about anything and everything.
        Without him, I would have been creating the Emitters
        as older, lamer xEmitters.

	Finally, special thanks to all the beta testers, who
	made sure I fixed every last thing for the final release.
        Had I summoned their help earlier, I'd be more happy with
        Dreamus 1.
	


        -------------------	
	
        Dreamus2 SE Special Thanks:

	Very special thanks to Keith Balding (Swag), Steve Taylor,
	(JetFire), and Dan Woodall (MadNad) for finding and fixing
	the online server reset bug, after I had given up hope of
	ever finding the solution. Thanks to Swag for taking the
	iniative to get it solved, and MadNad for creating a
	program that could flush a map's emitters and actually
	squash the bug. Also credited for the fix is the Troopers
        Development Team, and Kinetic Studios.

	Thanks also to the DW Clan for looking hard into the crash
	problem, and discovering that Emitters were the culprit.
	The fix would never have been located without them.

	Special thanks to Phil Cole (Willhaven) for trying to
	get the programmers at Epic to look into the online
	server reset bug.

	Special thanks to Iron Legend for helping me get the
	teleportation-effect vator working.
	

