Name: Bramideon 
Author: Jeff "Lehm" Adams 
Version: 1.0
Compatibility: 04 
Description:

This facility was erected by the Palav Corperation on the planet Bramideon to test new contructions techniques. However the cost of the project spiraled out of control and it was taken over by the Liandri corperation. It has been a battleground in the tournament ever since. 

Comments: 

This is my first Unreal 2k3/2k4 level. It was originally going to be a quick test on how level design worked. But I really got into it and decided to finish the level. This is the product of about 2 months of on and off work (Well I suppose it's more like 4 now.).  This level is designed to accomodate anywhere from 8-32 players. There are 5 nodes in the standard setup, but I have included four additional nodes for alternatives. This level features almost competely new static meshes. I suck at texturing, so there are no new textures. 

August 11, 2004
1.0  Changes
- NONE

Known Bugs
- Bot's cannot use Raptors in bases for some reason (still).

August 6, 2004
Beta3  Changes.
- Minor Alterations to lighting
- Added/Moved Several Vehicles
- Small Tweeks to Static Meshes
- Improved blocking around parameter of level.
- Removed kill zone in the water.

Known Bugs
- Bot's cannot use Raptors in bases for some reason.

June 20, 2004
Beta 2 Changes.
- Improved Lighting
- Added HoverPathNodes for bots.
- Elevators in the center structure now come to the top when you approach them.
- Added more static meshes to the terrain.
- Smoothed out a few rough spots on the terrain.
- Fixed an anti-portal error.
- Fixed getting stuck on a static mesh in the team bases.
- Added two jump pads to the team bases.



 
