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                = UNREAL TOURNAMENT 2004 | ONSLAUGHT ! =
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 DATE OF README : 10-05-2004

      FILE NAME : ONS-14_Torlan-WinterCombat.ut2
       MAP NAME : Torlan - Winter Combat
   # of PLAYERS : Min= 8  |  Max= 14

   Contact Info : Stormblade1031@aol.com
     (be sure to list subject as UT Map or something relating to UT)

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MODIFICATION INFO : (WHAT WAS CHANGED, ADDED, REMOVED, ETC)
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TERRAIN = modified a few parts of the terrain for better "stunts" and for cleaner driving over a few hills. Also created 2 more playable areas for 2 of the extra Power Nodes and of course turned Torlan's "warm" landscape into a winter landscape (included removing all the 'green grass and fern' DecoLayers).

BLOCKING VOLUMES = added a bunch (due to adding trees) and removed several that were no longer needed (blocking the "glowing plants")

VOLUMES = created a few more Volumes for the 3 new Power Nodes and to keep the snow from falling within the Tower Bridge passage

STATIC MESHES = added more gun platforms, more vehicle platforms, chevrons, a bunch of trees, more rocks, etc

MESH SKINS = reskinned all the pickup/powerup bases, all the rocks, boulders and all the Weapon Lockers.

TEXTURES = (2 custom made textures were used for purposes stated above)

SUNLIGHT = slightly modified the colors and sunlight angles

LIGHTING = got rid of the coronas from the "glowing plants" that were removed

FOG = yes, modified

WEATHER = added pretty heavy snowfall

PLAYERSTARTS = modified (some deleted, new locations added)

PATHING = added Pathnodes for on foot and RoadPathNodes for vehicles where needed due to terrain changes

WEAPONS = Weapon Lockers for the 3 new Power Nodes were added and now the Lightning Guns on top of each tower are Classic Sniper Rifles (don't worry, Lighting Guns can still be found at some Weapon Lockers)

PICKUPS/POWERUPS = added some for the new loctaions

SOUNDS = all new sound fx 

MUSIC = new music file included

OTHER = created a new Radar Map Image to reflect the changed terrain & new Power Nodes

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Final Notes:
* Thanks to Epic (and I believe Streamline Studios, the actual level designers) for creating the original map. It seems to already be a favorite of nearly all Onslaught players.

* Thanks to you, for downloading this new version. I hope you enjoy it as much as my friends and I do.

* Thanks to Pysonix for a pretty good Onslaught Tutorial that really helped figuring some things out. If you're just starting out at Onslaught mapping, give it try > Check it out here...
http://www.psyonix.com/OnslaughtMapTutorial.shtml

*If you like the 2 new "panner" textures in "mylevel" feel free to use them. It would be nice to see someone else's map using them. :)

