ReadMe for JB-SpyGlass-v2 for Unreal Tournament 2k4
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               Title: JB-SpyGlass-v2
            Filename: JB-SpyGlass-v2.ut2
              Author: SirTahngarth
       eMail Address: Tahngarthdk (at) hotmail.com
         Website URL: n/a
        Release Date: A long time ago
         Last Update: 9/26/2007
             Version: 2

Credits:
The jailbreak team for an awesome mod and using this map in testing.
Raven Software, developers of Star Trek Voyager: Elite Force for the inspiration for this map.

Other levels by author:
JB-McKinley-][ for UT'99
A few other unreleased works

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Play Information
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                Game: Unreal Tournament 2k4
          Level Name: JB-SpyGlass-v2
           Game Type: JailBreak
            Botmatch: Yes
       Single Player: Yes
            Teamplay: Yes
        New Textures: No
          New Sounds: No
           New Music: No
        New Mutators: No
                Mods: JailBreak 2004

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Construction
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                Base: Built from scratch
          Build Time: Lost track a long time ago :)
   Ideal Playercount: 10-14
      Editor(s) Used: UnrealEd
          Known Bugs: From time to time some grenades from the execution will get left behind in an indestructible state. This stems mostly from the somewhat hacky method I used to set up the execution. This should have no reprecussions except in an EXTREMELY long match.

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Installation
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Unzip JB-SpyGlass-v2.ut2.
Store the *.unr or *.ut2 file in your Maps\ directory along with the others 
(see guide below), then either doubleclick on it, or type open JB-SpyGlass-v2 in 
the console, or select the Map in a Botmatch or an Internet game.

Guide:
*.unr and *.ut2 files go in Maps\
*.utx files go in Textures\
*.umx and *.ogg files go in Music\
*.uax files go in Sounds\
*.u, *.int, and *.ini files go in System\
*.usx files go in staticmeshes\
*.ukx files go in animations\
*.ka  files go in karma\
*.upx files go in prefabs\

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Extended Description
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This map features two directly adjacent, multi-floor bases seperated by a glass wall. Getting out of your base is easy and getting into the enemy's is not so easy. You can see what's going on in the enemy base from anywhere, but you can't do anything about it, hence the name Spy Glass. This map does favor a good defense over offense, but a lot of Z-axis should make this enjoyable for a lot of you.

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Author's Notes
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This was made over a long time in many random editing sessions, kind of evolving over time. This map isn't the prettiest, but I learned a lot along the way.

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Copyright / Permissions
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This level is copyright 2003, by SirTahngarth.

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any 
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp), 
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UnrealŪ Tournament 2004 (c)2004 Epic Megagames, Inc.  All Rights Reserved. Unreal 
and the Unreal logo are registered trademarks of Epic Megagames, Inc.  All other 
trademarks and trade names are properties of their respective owners.

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ReadMe created by NC3's ReadMe Generator.
http://nalicity.beyondunreal.com/
