ReadMe for Enchanted for Unreal Tournament 2k4
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               Title: Enchanted Shrine
            Filename: DOM-DMP-Enchanted
              Author: Jos 'Sjosz' Hendriks
       eMail Address: sjosz@cdom.net
         Website URL: http://www.cdom.net
        Release Date: 13-10-2004
         Last Update: none
             Version: 1.0

Credits:
Credits to myself for making this map, credits to Carson 'Dregs' Smith for being a very good BETA-tester + projectormaker + standup comedian. Credits to Joran 'DJJD' Damsteegt for making me the kick-ass wizardstatue. Credits to Angelmapper for her Multisky tutorial. Additional credits to Rik 'Slice' Hendriks for BETA-testing. Shitload of credits to AcidPablo for letting me use his meshes from the kick-ass CTF-CBP2-Decadence map.

Other levels by author:	UT99	-	DM-Arcanium
					DM-Armory
			UT2k3	-	DM-1on1-Frenzy
					BR-Templus
			UT2k4	-	BR-Templus2k4
					CTF-Templus2k4
					DOM-DMP-Templus2k4
					cDOM-DMP-Dissipate


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Play Information
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                Game: Unreal Tournament 2k4
          Level Name: Enchanted Shrine
           Game Type: Double Domination
            Botmatch: Yes
       Single Player: Yes, but so very boring, with bots it's more fun :P
            Teamplay: Yes
        New Textures: Yes
	  New meshes: Yes
          New Sounds: No
           New Music: No
        New Mutators: No
                Mods: none

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Construction
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                Base: All new map, with visuals of Decadence
          Build Time: I don't know anymore and it's not that you want to know so...
   Ideal Playercount: 8 (4 vs 4)
      Editor(s) Used: UED3
          Known Bugs: Bullets can go through the ceilingfixtures, but couldn't be 
		      fixed because coronas wouldn't be visible otherwise.

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Useless extra information
-------------------------

Map specs:

Amount of brushes used:		419
Amount of static meshes used:	2481
Amount of pathnodes used:	97
Amount of jumpspots used:	24
Amount of assaultpaths used:	24
Amount of scripts used:		6
Amount of light actors used:	723
Amount of playerstarts used:	13 (no kidding only 12 :P)
Amount of shieldpacks used:	6
Amount of healthvials used:	30
Amount of adrenalinepills used:	36
Amount of ammo boxes used:	18
Amount of weapons available:	8
Amount of xDomPoints used:	2 (bet you never guessed ;P)
Amount of emitters used:	140
Amount of loose tiles used:	103
Amount of loose bricks used:	102
Amount of loose planks used:	23
Amount of sound actors used:	127
Amount of triggers used:	19
Amount of skyboxes used:	2
Amount of projectors used:	43
Amount of zones used:		What? You really want to know?
Amount of actors in total:	4927
Amount of rebuilds used:	69
Amount of BETA stages used:	3
Amount of banners used:		16
Amount of coffee consumed:	22.4 liters

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Installation
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Unzip DOM-DMP-Enchanted.zip.
Store the *.unr or *.ut2 file in your Maps\ directory along with the others 
(see guide below), then either doubleclick on it, or type open Enchanted in 
the console, or select the Map in a Botmatch or an Internet game.

Guide:
*.unr and *.ut2 files go in Maps\
*.utx files go in Textures\
*.umx and *.ogg files go in Music\
*.uax files go in Sounds\
*.u, *.int, and *.ini files go in System\
*.usx files go in staticmeshes\
*.ukx files go in animations\
*.ka  files go in karma\
*.upx files go in prefabs\

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Extended Description
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It symbolised the end of the war between two nations. Built on the border of both lands it became a structure of great monumental value. Mere years after the peace was established a new conflict ripped the nations apart, the possession of this historical monument. This of course gained interest of the LMC, which bought up the monument at a staggering price. Now the company recreates the conflict in the form of double domination...

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Author's Notes
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Try building such a map... it was crazy. The layout wasn't made up in advance, I just started making the domination room. After a little while I got more inspiration and added the side rooms. It soon became an idea to make the respawn rooms into gardens of some sort and to have a statue in those gardens. DJJD made the awesome looking wizard statue mesh that I had described to him. Then slowly everything started to fall into place. Dregs helped me out with numerous problems/tweakings and he provided me with great feedback (along with Rik, my brother). Now the map is finished and I hope you'll enjoy it to it's fullest!
Feedback is always appreciated.

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Copyright / Permissions
-----------------------
This level is copyright 2004, by Jos 'Sjosz' Hendriks

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any 
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp), 
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UnrealŪ Tournament 2004 (c)2004 Epic Megagames, Inc.  All Rights Reserved. Unreal 
and the Unreal logo are registered trademarks of Epic Megagames, Inc.  All other 
trademarks and trade names are properties of their respective owners.

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