Title			: DOM-UepterGupta

Gametype		: Double Domination

Version			: 1.0

Release Date		: 7-mar-2007

Author			: Philipp "Fuut" Waxweiler

EmAil			: philipp@waxweiler.de

Description		: Description: The scene is set amidst the Egyptian desert: The vast twin-temples 
			  just recently found and excavated by Liandri Corp. are now to be used as a showplace
			  for the tournament. Each player starts in his team's spawnroom, which is located at 
			  the deepest level of the excavation site. From here on, many ways lead into the core 
			  of each temple where the DOM point is hidden: Just run outside, take an elevator and 
			  either use the stairs (to attack frontally) or one of the two sideways leading into the 
			  backyard (to attack from behind). Another way is to use the elevator within the spawnroom 
			  which leads to the middle-tower; this is a bit slower but yields some extra ammo in exchange. 
			  If you need something more sophisticated, you could even try to reach the sniper station built 
			  on rock high above the map. There are even more ways that connect the two temples - the
			  player is quite free to decide where he wants to go or what to do.

Info			: this is my first map that is good enough for a release.
				  http://utforums.epicgames.com/showthread.php?t=565273

Construction Time	: a half year (long vacation in Berlin 2006 untill february 2007)

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--- Play information ---

Game			: Unreal Tournament
Level Name		: UepterGupta
Botsupport		: YES
New Sound		: no
New Music		: no
New StaticMeshes	: yes (all made in maya 7.0PLE)
Known bugs		: no
New Textures		: no, but there are modified Textures from Epic that u can use.

Comment			: you are not allowed to use the static meshes i created without my permission.

Credits			: Zelgadis for excessive testing =D
			  Gefrierbrand for some tips
			  ...and Epic for the nice Egyptian textures and one detaltexture of U2 detailtextures <333

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How to install		: ut2 files ---> map folder
			  utx files ---> textures folder
			  DONE!!!


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You are only allowed to use my static meshes/textures if you have asked me!
You must not make remakes of my map!