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 | DM-Unearthed Readme |
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 ======= UPDATED =======
 ========= v.2 =========

  DM-UNEARTHED
  UT2004 Team DeathMatch Map

  Author:       Mike Blackney
  Theme:        Horror
  
  See 'Installation.txt' for installation instructions.

  --Description--
  A lonely planet circling Hoedus II, a routine cleansing
  mission in the periphery of Necris space.  Your Cleaner
  team has unearthed a clutch of vile Necris Blood-
  thirsters.  You have the advantage -- Bloodthirsters
  cannot live in the light from the blue sun.  Lure them
  outside then finish them off.


  --Rundown--
  GAMETYPE:         Team DeathMatch
  PLAYERS:          4-8
  BOT SUPPORT: 	    Yes
  CUSTOM MESHES:    Yes
  CUSTOM MATERIALS: Yes
  COMPATIBILITY:    No known problems.


  --Features--
  Unearthed uses a night and day timecycle.  When playing
  team games with this map, the Red team are Humans and
  the Blue team are Vampires.  Vampires cannot enter the
  areas of direct sunlight or they will suffer damage.
  Humans have the advantage of being able to travel any-
  where at any time.

  This unbalances the blue team.  Try to play this level
  using other mutators to offset this team balance, or
  balance the teams with player distribution.

  The day/night cycle is achieved using four new classes:
  TriggerProjector, TriggerSunlight, TriggerZoneinfo and a
  TimedTrigger to set off the trigger events every minute.
  It's a hack.  But it works okay.  And maybe someone out
  there will be able to refine the technique just in time
  for realtime dynamic lighting to make it redundant ;)


  --Update to v.2--
  DM-Unearthed now sports better Bot pathing (they now go
  everywhere that more advanced players learn to go) and
  updated level design.

  Most importantly, the time cycles are now displayed
  properly on clients.  Gentlemen, start your engines.


  --Credits--
  This map uses art assets from the UT2004 distribution,
  as well as new content created by the author.

  Thanks to the Vampires in Daylight team for their
  help coming up with the concept, themes and ideas for
  content to contain in the level.

  Big thanks go to Mark 'MarZer' Gillard for creating the
  DWeather packages.  Without being able to read through
  these and learn from them as a starting block I wouldn't
  have gotten very far at all.
  You can find these packages at http://www.marzerium.com/

  Kind thanks to Wormbo for permission to include his
  ClientMaterialTrigger classes (available from Unreal Wiki,
  http://wiki.beyondunreal.com/)

  Thanks to Damian Scott for his assistance.  This level was
  made as an assignment for a game development course, and
  at the start of the twelve-week subject I had only
  Photoshop and 3DSMax skills, rudimentary UED experience
  and a lot of pluck.  I'm no expert now, but I think this
  shows the power of a great engine and a great tutor.

  Oh, and thanks Epic.  Nice game you've got there.


  --COPYRIGHT INFORMATION--
  This level and all original content is
  Copyright (C) Mike Blackney 2006.

  Original content distributed for no cost over the internet
  under the Creative Commons Attribution-NonCommercial-
  ShareAlike 2.5 License.  Check it out at
     http://creativecommons.org/licenses/by-nc-sa/2.5/au/
  and see what rights you do and don't have with this work.

  ( Attribution can be as simple as a text file, but please
  try to let me know as well.  Not for legal reasons -- just
  because I'm curious. )

  If in doubt, play it safe and ask the author by email at
  michaelblackney@hotmail.com or by voodoomail at a cemetery
  near you.  Email is preferred.

  Enjoy!


  -- Mike Blackney


