DM-Tomb of Horus

Created in:	Unreal Tournament 2004
Creation time:	Approx. 50 hours
Version:	1.0

         This is my first attempt at a complete level including bot pathing etc. The main portion of the level is created in a very symetrical maner. I used a lot of duplication and pivot snapping to copy the meshes into place on the opposite corresponding sides / corners. A lot of the static meshes used have been scaled up or down to make them fit appropirately. For the cave section I have incorporated 2 terrain actors (one inverted) to give the effect of a cave.

I would like to thank everyone on the 3DBuzz forums who have given me great feedback. I would also like to thank AlexMan for helping with play testing.

Below is a list of the static meshes used in this level. They have been split up into sections to represent certain parts of the level. You will most likely see the same mesh listed in some of the different sections. Note that all the static meshes used in this level have the default skin.

Static Meshes Used (Package name.Catagory.Static Mesh name):

Main Arena (Top section):
BarrenHardware.Pillars.MiscPillar02BA
BarrenHardware.Miscellaneous.Brazier01BA
BarrenHardware.Statues.MiscStatue01BA
Egypt_techmeshes_Epic.Deco.egypt_techpassagesec12
BarrenHardware.Pillars.MiscPillar03BA
BarrenHardware.Miscellaneous.EDetail01BA
BarrenHardware.Lights.ELight03BA
AnubisStatic.All.EgyptSconce
BarrenHardware.Miscellaneous.EWallOrnDBA


Main Arena (Middle section):
BarrenHardware.Miscellaneous.ATopStraightBig02BA
BarrenHardware.Miscellaneous.ATopStraightSmall01BA
BarrenHardware.Miscellaneous.ATopStraightBig01BA
BarrenHardware.Pillars.MiscPillar01BA
BarrenHardware-epic.Decos.serp-trim-bendin
BarrenHardware-epic.Decos.serp-trim-long
BarrenHardware-epic.Decos.serp-trim-short
Egypt_techmeshes_Epic.Deco.egypt_techpassagesec12
BarrenHardware.Miscellaneous.EWallOrnDBA
Egypt_techmeshes_Epic.Deco.egypt_techpassagesec11
Egypt_techmeshes_Epic.Deco.egypt_techpassagesec3
BarrenHardware.Miscellaneous.Brazier01BA
BarrenHardware.Statues.MiscStatue02BA
BarrenHardware.Pillars.MiscPillar03BA
Egypt_techmeshes_Epic.Deco.sundom-flooring-fill
AnubisStatic.All.EgyptSconce
BarrenHardware.Miscellaneous.MiscAltar02BA
BarrenHardware.Statues.MiscAnubis01BA
BarrenHardware.Miscellaneous.MiscTrim01BA
BarrenHardware.Miscellaneous.MiscDoorTrim01BA

Main Arena (Bottom Section):
BarrenHardware.Pillars.MiscPillar02BA
BarrenHardware.Statues.MiscStatue01BA
BarrenHardware.Pillars.MiscPillar03BA
BarrenHardware-epic.Decos.horus-eye
Egypt_techmeshes_Epic.Deco.egypt_techpassagesec12
BarrenHardware.Lights.ELight03BA
cf_sm02.cf_facelift

Lower Hallways:
BarrenHardware.Lights.ELight02BA
Egypt_techmeshes_Epic.Deco.egypt_techpassagesec12
BarrenHardware.Statues.MiscStatue03BA
BarrenHardware.Miscellaneous.EWallOrnCBA
BarrenHardware.Miscellaneous.EWallOrnDBA
Egypt_techmeshes_Epic.Deco.egypt_techpassagesec11
BarrenHardware.Miscellaneous.MiscDoorTrim01BA

Western Side Room (Exit to cave):
BarrenHardware.Miscellaneous.MiscDoorTrim01BA
BarrenHardware.Miscellaneous.ATopStraightBig02BA
BarrenHardware.Miscellaneous.ATopStraightBig01BA
BarrenHardware.Miscellaneous.ATopStraightSmall01BA
BarrenHardware.Statues.MiscStatue01BA
Egypt_techmeshes_Epic.Deco.egypt_techpassagesec6
AnubisStatic.All.EgyptSconce
BP_egyptnew.Doors.BP_egyptarch
BP_egyptnew.details.Egyptnew_Detail_Stair2
BarrenHardware.Lights.ELight02BA
BarrenHardware.Miscellaneous.EWallOrnEBA

Eastern Side Room:
BarrenHardware.Statues.MiscStatue01BA
Egypt_techmeshes_Epic.Deco.egypt_techpassagesec6
BarrenHardware.Miscellaneous.MiscDoorTrim01BA
AnubisStatic.All.EgyptSconce
BarrenHardware.Miscellaneous.ATopStraightBig01BA
BarrenHardware.Miscellaneous.ATopStraightSmall01BA
BarrenHardware.Miscellaneous.ATopStraightBig02BA
BarrenHardware.Miscellaneous.MiscAltar02BA
BarrenHardware.Miscellaneous.EWallOrnEBA

Hallway to Cave:
BarrenHardware.Lights.ELight03BA
Egypt_techmeshes_Epic.Deco.egypt_techpassagesec12

Cave Area:
CB-Desert2.Rocks.CB-rock3
CB-Desert2.Rocks.CB-rock4
CB-Desert2.Pillars.CB-Pillar2
BP_egyptnew.details.Egyptnew_Detail_Stair2
BP_egyptnew.Doors.BP_egyptarch
AnubisStatic.All.EgyptSconce
BarrenHardware.Miscellaneous.MiscAltar02BA
BarrenHardware.Statues.MiscAnubis01BA
CB-Desert1.Misc.AW-Cliffs1ax
CavernStatic.CavernStalag
BarrenHardware.Miscellaneous.Brazier01BA

Below is a list of the textures used in the entire level. They have also been split up into sections to represent the different parts of the level:

Textures (Package name.Catagory.Texture name):

Main Arena (Top Section):
BarrensArchitecture.Walls.wal05BA
BarrensArchitecture.Base.bas07BA
BarrensArchitecture-epic.Bas.bas-lp-floortile2
BarrensArchitecture.Ceilings.cel04BA

Main Arena (Middle section):
BarrensArchitecture.Base.bas03BA
BarrensArchitecture.Walls.wal03BA
BarrensArchitecture-epic.Bas.bas-lp-floortile2
BarrensArchitecture.Ceilings.cel04BA
BarrensArchitecture.Base.base02BA
BarrensArchitecture-Scion.Decorations.Barrens_Deco_ScarabBlue_Sd
BarrensArchitecture-Scion.Decorations.Barrens_Deco_ScarabRed_Sd
BarrensArchitecture.Decorations.wal06BAb
BarrenTerrain.ground.rock09BA

Main Arena (Bottom Section):
BarrensArchitecture.Walls.wal05BA
BarrensArchitecture.Base.bas07BA
BarrensArchitecture-epic.Bas.bas-lp-floortile2
BarrensArchitecture.Ceilings.cel04BA
BarrensArchitecture.Floors.flr02BA

Lower Hallways:
BarrensArchitecture.Base.bas07BA
BarrensArchitecture.Base.bas03BA
BarrensArchitecture-epic.Bas.bas-lp-floortile2
BarrensArchitecture-Scion.Decorations.Barrens_Deco_ScarabBlue_Sd
BarrensArchitecture-Scion.Decorations.Barrens_Deco_ScarabRed_Sd

Eastern Side Room:
BarrensArchitecture.Base.bas07BA
BarrensArchitecture-epic.Bas.bas-lp-floortile2
BarrensArchitecture.Ceilings.cel02BA
BarrensArchitecture.Decorations.deco02BA
BarrensTerrain.ground.rock09BA

Western Side Room (exit to cave):
BarrensArchitecture.Base.bas07BA
BarrensArchitecture-epic.Bas.bas-lp-floortile2
BarrensArchitecture.Ceilings.cel02BA
BarrensArchitecture.Decorations.deco02BA
BarrensTerrain.ground.rock09BA

Hallway to Cave:
BarrensArchitecture.Base.bas07BA
BarrensArchitecture.Base.bas03BA
BarrensArchitecture-epic.Bas.bas-lp-floortile2

Cave Area:
BarrenTerrain.ground.dirt03BT
BarrenTerrain.ground.bas08BT
DefaultFluid.Shaders.WaterShader1

Emitter Textures:

Flame - EmitterTextures.MultiFrame.LargeFlames
Water - EmitterTextures.MultiFrame.waterfall03
Smoke - EmitterTextures.MultiFrame.smoke_a




Copyright 2004, Ian Pont. All rights reserved.

UNREAL TOURNAMENT 2003 (c) 2002 Epic Games, Inc. All Rights Reserved. Distributed by Infogrames, Inc. under license. UNREAL and the UNREAL logo are
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