DM-TempleOfScrotius2006 ReadMe for UT2004
Release Date:  June 10, 2006
Title: DM-TempleOfScrotius2006
Level Name:  DM-TempleOfScrotius2006
Filename:  DM-TempleOfScrotius2006.ut2
Version:  1
Author:  Mark 'Scrotius' Barton
eMail Address:  ut@markbarton.co.uk
Author's Homepage:  www.markbarton.co.uk
Other Levels By Author:  DM-TempleOfScrotius, DM-Gladius, DM-GladiusDaytime, DM-Eclipse, CTF-Depletion, BR-Depletion, DOM-Precipice, DM-Bushido, AS-ChocolateFactory, DM-Nam, ONS-Zenith, CTF-Depletion2004

Play Information
Game:  UT2004
Game Type:  Dm
Single Player:  Yes
Teamplay:  Yes
New Textures:  Yes (not extra package)
New Sounds:  No
New Music:  No
Mods:  No
Mutators:  No

Construction
Build Time:  2 Days
Recommended # of Players:  2-4
Editor(s) Used:  UnrealEd 3.0
Known Bugs: Bots dont want to pick up the UDamage

Inventory
Weapons:  Lightning Gun, Flak Cannon, Shock Rifle, Rocket Launcher
Armor and PowerUps:  UDamage, Armour, Health

Extended Description:
A remake of DM-TempleOfScrotius from UT1999 and UT2003, my first level. It doest follow the plan quite as religiously as my first remake, the level is now rotationally symmetrical, as opposed to linearly.
It's a little bit more focused now, and as a consequence has a smaller recommended player number. It works well with bots and humans.
I've tried to use lots of BSP instead of static meshes in the construction of the map, and it has worked well, still looks detailed and has more realistic lighting and higher frame rate.

Installation:

*.ut2 files go in Maps/

Permissions:

Authors may NOT use this level as a base to build additional levels without explicit permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp), FIDO, local BBS etc.), provided you include this file and leave the archive intact.

