//Left Handed Throw-Weaker than the right(alt-fire) throw.
//Swap fire modes in weapons settings for a stronger/faster primary fire.
class snowballLFire extends ProjectileFire;

const               mNumGrenades = 8;
var float           mCurrentRoll;
var float           mBlend;
var float           mRollInc;
var float           mNextRoll;
var float           mDrumRotationsPerSec;
var float           mRollPerSec;
var AssaultRifle    mGun;
var int             mCurrentSlot;
var int             mNextEmptySlot;
var() float         mScale;
var() float         mScaleMultiplier;
var int             DamageMin;
var int             DamageMax;
var() float         mSpeedMin;
var() float         mSpeedMax;
var() float         mHoldSpeedMin;
var() float         mHoldSpeedMax;
var() float         mHoldSpeedGainPerSec;
var() float         mHoldClampMax;
var float ClickTime;

var() float         mWaitTime;

defaultproperties
{
     mBlend=1.000000
     mDrumRotationsPerSec=1.000000
     mScale=1.000000
     mScaleMultiplier=0.900000
     mSpeedMin=250.000000
     mSpeedMax=5000.000000
     mHoldSpeedMin=150.000000
     mHoldSpeedMax=5000.000000
     mHoldSpeedGainPerSec=1000.000000
     mWaitTime=0.500000
     ProjSpawnOffset=(X=-2.000000,Y=-5.000000,Z=-20.000000)
     FireLoopAnim="None"
     FireEndAnim="None"
     //FireSound=SoundGroup'WeaponSounds.AssaultRifle.AssaultRifleAltFire'
     //ReloadSound=Sound'WeaponSounds.BaseGunTech.BReload9'
     FireForce="AssaultRifleAltFire"
     bFireOnRelease=True
     AmmoClass(0)=Class'snowballfight.snowballAmmo'
     AmmoPerFire=1
     ShakeRotTime=2.000000
     ShakeOffsetMag=(X=-20.000000)
     ShakeOffsetRate=(X=-1000.000000)
     ShakeOffsetTime=2.000000
     ProjectileClass=Class'snowballfight.snowballLP'
     BotRefireRate=0.250000
     bSplashDamage=False
     bRecommendSplashDamage=False
     bTossed=False
}
