class SBF_xPlayer extends xPlayer;

function HandleWalking()
{
   if ( Pawn != None )
      Pawn.SetWalking( (bRun == 0) && !Region.Zone.IsA('WarpZoneInfo') ); 
}
defaultproperties 
{ 
PawnClass=Class'snowballfight.SBF_xPawn'
}
