class snowballPickup extends UTAmmoPickup;

defaultproperties
{
     AmmoAmount=2
     MaxDesireability=0.900000
     InventoryType=Class'snowballfight.snowballAmmo'
     PickupMessage="Picked up 2 snowballs."
     //PickupSound=Sound'PickupSounds.AssaultAmmoPickup'
     PickupForce="AssaultAmmoPickup"
     DrawType=DT_StaticMesh
     DrawScale=1.2
     StaticMesh=snowballSM.snowballpickup
     bUnlit=False
     bUseDynamicLights=True
     bShadowCast=True
     bStaticLighting=False
     AmbientGlow=50
     RespawnTime=10
     CollisionHeight=5.500000
}
