class SBFgame extends xDeathMatch;

defaultproperties
{
     bAllowTrans=False
     DefaultPlayerClassName="snowballfight.SBF_xPawn"
     MapPrefix="DM"
     BeaconName="SBF"
     PlayerControllerClassName="snowballfight.SBF_XPlayer"
     GameName="Snowball Fight"
     Description="Throw snowballs at each other in a free for all fight."
     Acronym="SBF"
     MaxPlayers=32
     bSkipPlaySound=True
     bFirstBlood=False
     bCanChangeSkin=True
     Countdown=0
     DMHints(0)="Your right arm is stronger than your left. Swap fire modes in the weapons settings if you are left handed."
     DMHints(1)="Charge your throws for atleast 2 seconds to ensure a kill."
     DMHints(2)="Press %TALK% and type your message to send text messages to other players."
     DMHints(3)="Don't eat the yellow snow."
     DMHints(4)="Walk has been replaced with a run'%Walk%' key."
     DMHints(5)="Your right arm is stronger than your left. Swap fire modes in the weapons settings if you are left handed."
     DMHints(6)="Charge your throws for atleast 2 seconds to ensure a kill."
     DMHints(7)="Don't eat the yellow snow."
     DMHints(8)="Walk has been replaced with a run'%Walk%' key."
     DMHints(9)="Charge your throws for atleast 2 seconds to ensure a kill."
     DMHints(10)="Your right arm is stronger than your left. Swap fire modes in the weapons settings if you are left handed."
     DMHints(11)="Some thrown snowballs can be thrown again."
     DMHints(12)="alk has been replaced with a run'%Walk%' key."
}
