class SnowballAmmo extends Ammunition;

defaultproperties
{
     MaxAmmo=2
     InitialAmount=2
     bUnlit=False
     bUseDynamicLights=True
     bShadowCast=True
     bStaticLighting=False
     AmbientGlow=45
     PickupClass=Class'snowballfight.snowballPickup'
     ItemName="snowball"
}
