
============================================================================================


--- Map Info ---

Title			: Temple of Chaos
Version			: 2.0
Size			: 62 MB (22MB Zipped)
Release Date		: 5.10.04
Filename		: DM-STS-Temple.ut2
Author(s)		: ST Seeley aka GHOST{WAR
Email Address		: seeleys@rogers.com
Website			: None

Other Levels By Author	: Keep an eye out!

Additional Credits To	: Brian Turner	(FLYGUY{WAR)
			: Tom Nicholson	(Anozireth)
			: Chris Pickett	(Vlad The Impaler)

Online Resources	: Unreal Wiki - http://wiki.beyondunreal.com/wiki
			: Unreal Development Network - http://udn.epicgames.com/Main/WebHome


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--- Play Info ---

Compatible Games	: Unreal Tournament 2003
			: Unreal Tournament 2004

Level Name		: Temple of Chaos
Gametypes		: Deathmatch, Team Deathmatch, Mutant, Invasion, Last Man Standing
Bot Support		: Included
Recommended Players	: 4-8 Players


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--- Construction Info ---

Editor			: UnrealED 3.0
Additional Programs	: Photoshop 7 
			: Corel Photo-Paint 11
			: 3DS Max 6

Computer Platform	: Intel Pentium 4 3.0 Ghz
			: 512 MB Ram
			: ATI Radeon 8500 Pro 64MB
			: ASUS P4P800 Deluxe
			: Windows XP Professional

Construction Time	: 11 months 


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--- Installation Info ---

Winzip			: extract DM-STS-Temple.ut2 to the ut2003/maps directory


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--- Author's Notes ---


Temple of Chaos 

The Temple of Chaos is an ancient pyramid in the deep desert. The map 
was constructed as a tribute to some of the finest Quake III players 
in the world with whom I have had the honour and privilege to play 
with over the last several years at Chaos Theory servers in Indiana. 

Each of these fine players has been immortalized for all time in the 
form of grand simulacrums placed along the walls within the winding 
passageways of the temple. And, for every player portrait,there is a 
corresponding sarcophagus located in various burial chambers throughout 
the pyramid. These players are known as The Lords of Chaos, and they are:   

FoC=iAMaBEAN, KNUCKLEHead, FLYGUY{WAR, GHOST{WAR, SHADOW{WAR, ExtermiNATE
[NMP]Vlad The Impaler, **PepperAnn**, RED KOMET, -=MoR=-NuSkewl, -=MoR=-T’Krin
=FoC=Strikeslip, TAC-lumpy, [NMP]Benefactor, [NMP]Rogue, [NMP]TopShoTTa
[NMP]AAHZ, =FoC=MissKitty, Haro, CFC::Duncan, [NMP]Jack Burton, =FoC=Jericho
=FoC=Jessie, Chrono Trigger, -=MoR=-A.P.K, =FoC=Henchman, {KeA]r3dfiv3
[NMP]Bosephus, [NMP]Paradox3, **^**Wombat, -=MoR=-Wak, Firth of Fifth
V E N O M [QWA], Replicant:HI:, -=MoR=-Kurzog, Trinity {AoA}, =FoC=Choc.Milk
RigiD, =FoC=Thaksis, SoliDSnakE<-gLu->, |a*|-twiz, DeJeR, =FoC=Dovey
B.A. Barracus, -=MoR=-miMar, Doc Savage, <=FoC=DDave, -=MoR=-Ben Dover
-=MoR=-Odin, Wilco(C$C), Crackers(C$C), StaticSys{KeA}, =FoC=Crackula
Atreid [Rav], TaZaSs, =s4n=Phineas, =FoC=WARHEAD, Inverse KinetiX, Tarot {AoA}, 
-=MoR=-Kbunny, Kaustic, =FoC=Roadog, =badhoopty=, TAC-Runelore, TAC-RPGMSTR, 
TAC-Ulysses, Traveler, Nyarlaho{KeA}, Crow{KeA}, Crazy{Chick, JJ McJ

Therefore, it goes without saying that principle thanks must be extended 
to Chris Pickett (aka Vlad the Impaler) for creating and maintaining the 
very dynamic Chaos Theory arena and forums. A place without which I would 
never have met these fine people. Feel free to drop by: http://www.fragme.org

Futhermore, very special thanks to Brian Turner, known to all of you as 
Flyguy{War. Brian’s help has been intrumental during the construction 
process in play testing the map at each critical stage of development. 
You can never build a deathmatch map without paying extra special attention 
to how it performs in netplay. Which in this case is fast and furious!

Also, special thanks and appreciation to Tom Nicholson aka Anozireth for 
writing the Ion Trigger Zone code. I had spent several weeks in January 
trying to figure out how to create a certain effect outside the temple in 
order to prevent players from wandering into the deep desert, but because 
I have no coding experience, I was banging my head against the wall on this 
one. So I asked for help online at Unreal Wiki, and Tom responded. Tom is a 
Chinook helicopter mechanic, stationed in Iraq with the US Army Reserves. 
He wrote the code from his tent in less than a day and uploaded it via satellite 
Internet. Just how cool is that? So, if you want to see Tom’s code in action… 
I dare you to take a stroll into the deep desert!

And finally, thanks to Epic Megagames for creating Unreal Tournnament 2003/2004. 
It never ceases to amaze me how the UnrealEd editor can create such incredibly 
real and interactive worlds! Anything that can be imagined, can be created!

STS, 2004


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--- Copyright / Permissions ---


This level/map is copyrighted by ST Seeley, 2004

Authors may NOT use this level as a base to build additional levels.
Custom Scripts and Textures may not be used without the authors permission.

You may NOT commercially exploit this level. For example: put it on a CD
or any other electronic medium that is sold for money without the explicit 
permission of the author. 

Any such requests or related questions can be directed to seeleys@rogers.com

You MAY distribute this level through any electronic network (Internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

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names are properties of their respective owners.
