ReadMe for Pressure for Unreal Tournament 2004
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               Title: Pressure
            Filename: DM-Pressure-r2.ut2
              Author: martinblank
       e-mail Address: martinblank64@comcast.net
         Website URL: n/a
        Release Date: January 2006
         Last Update: 1/03/08
             Version: 1.2 Final

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Credits
-------

Blitz for the TriggeredPressureVolume, Epic Games for the content, the Unreal Exploiters for helping beta test the map, MentalAbyss for the script to botpath the pressure chamber, and last but not least, slinky, for getting rid of the warnings the map produced in the logfile, getting the bots to properly use the water, polishing the bot paths and improving the way the pressure chamber is pathed. Many many thanks to slinky :)

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Play Information
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                Game: Unreal Tournament 2004
          Level Name: Pressure
           Game Type: DeathMatch
            Botmatch: Yes
       Single Player: No
            Teamplay: No
        New Textures: Yes
          New Sounds: Yes
           New Music: Yes
        New Mutators: No
    New Staticmeshes: Yes

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Construction
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                Base: Original DM-Pressure from UT99
          Build Time: no idea
   Ideal Playercount: 4-12
      Editor(s) Used: UED2 & UED3
          Known Bugs: Nothing remotely significant
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Installation
------------
Unzip DM-Pressure-r2.ut2.
Store the *.unr or *.ut2 file in your Maps\ directory along with the others 
(see guide below), then either doubleclick on it, or type open DM-Pressure-r2 in 
the console, or select the Map in a Botmatch or an Internet game.

Guide:
*.unr and *.ut2 files go in Maps\
*.utx files go in Textures\
*.umx and *.ogg files go in Music\
*.uax files go in Sounds\
*.u, *.int, and *.ini files go in System\
*.usx files go in staticmeshes\
*.ukx files go in animations\
*.ka  files go in karma\
*.upx files go in prefabs\

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Extended Description
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The booby trap is a time honored tradition and a favorite among Tournament viewers. Many Liandri mining facilities offer such 'interactive' hazards.

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Author's Notes
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I am not good at mapping, I just copied the map from UT99 to UT2004. If anybody would like to sit down and make the map look more "UT2004ish", be my guest. Just please remember to use a different filename so there aren't version mismatchs. Please note that when you are rebuilding the bot paths, if you look directly underneath the pressure chamber, there is a second static mesh of the chamber door. This needs to be raised up so that is is blocking the path created by the two path nodes it is between. After the paths are built, you need to lower it back out of sight and then seperately rebuild the lights. The bot pathing in the pressure chamber was jerry rigged in order for the bots to use it, because UT2004 does not have a trap springer like UT99 did.

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Copyright / Permissions
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This level is copyright 2008, by martinblank.

Authors may use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level (or levels built off of it), i.e. put it on a CD or any 
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp), 
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UnrealŪ Tournament 2004 (c)2004 Epic Megagames, Inc.  All Rights Reserved. Unreal 
and the Unreal logo are registered trademarks of Epic Megagames, Inc.  All other 
trademarks and trade names are properties of their respective owners.

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