

===============================================================
Title                   : DM-LostWorld2K4
Release Date            : 02/26/2005
Author                  : Steve Keene
Email Address           : hb4779@charter.net

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--- Play Information ---
Game                    : Unreal Tournament2004 Deathmatch
Bot Support             : Yes
Number of Players       : 4 - 6 players 
Known bugs              : :P  Due to several scaling changes and brush misalignment, I was surprised to not find any BSP holes 

--- Construction ---
Editor(s) used          : UnrealED v3.0
Construction Time       : Too long as usual
New Meshes              : Yes!  Thanks to Lord_Simeon
New Textures            : Yes!  Thanks to King Mango & idsoftware
New Music		: Yes!  Thanks to idsoftware



Installation
------------
Unzip the .ut2 file into your Unreal Tournament 2004/maps directory
Unzip the .ogg file into your Unreal Tournament 2004/music directory.

Author's Notes
--------------
Based on id's q13 Lost World level.  Constructed from scratch - lots of liberty taken on scale, brush design & layout.

Special thanks to: King Mango for his great texture conversion & modification of id's textures (awesome).
 
Speical thanks to: Lord_Simeon for the freakin' cool meshes.

Also, special thanks to:  cUnNiNg_StUnTs, d-7, Esque, Slainchild, HortonsWho, gatto di domeni, & Hawkwind for the great constructive feedback on beta versions.  They contributed greatly to design, item placement and gameplay.

Many thanks to:  SabbathCat, demigod387, Ducatisto, Lecter, shaggy2dope & Skaarjcrusha_AA for their great feedback & all the support over at UP forums.

Extra Special credit to: idsoftware for music and textures.


Copyright / Permissions
-----------------------
This map is the property of Steve Keene, King Mango, and Lord_Simeon.

Authors may not NOT use this level as a base to build additional levels without permission.  This map may NOT be modified in any way without the author's express, written permission.  

You MAY distribute this level through any electronic network (internet,
 local BBS etc.), provided you include this file and leave the files.
intact.