
This map was nearly a year in the making but I only did little bits at a time, so perhaps just 
150-200 hours total. The suggested player count is 6-12

It's mainly BSP based, and many the textures are non stock.
With alot of the textures, I made a "clean" texture in paint shop pro, and then "dirtified" them by 
using a rock texture from BerneyBoy's Photorealistic Textures Pack (originally at 
http://berneyboy.planetquake.gamespy.com/textures.htm ; good luck finding it, I believe I regot it 
from a clan website). For example, I would colour the rock texture light blue, and then paste it (or 
part of it) into a light blue section of the clean texture, using the magic wand feature on Paint Shop 
Pro Photo X2.

Thanks to my husband Matt for his suggestions, thanks to Jefe for your feedback, and to Beyondunreal 
Wiki, including Highlander and Radiosity on blocking volumes.

I don't forbid using this map as a base for another map, but give appropriate credit. If you reuse any 
of the custom textures credit me and credit and pimp Berneyboy and his texture pack.

If you are interested, the other maps I've been involved with are (newest first) : 

DM-Catwalkv2 (for UT3)
DM-Star
DM-Old_Steel_Complex by =OLD=Twiz,Loz,Rippey and Pals
DM-Ignited
DM-Relentless
DM-1on1-Outpost
DM-Barrage
DM-Anarchy ][ (UT2003)
DM-Exploited (UT2003)
DM-E12 (UT2003)
DM-Mirkrall (UT2003)
DM-Anarchy (UT2003)
DM-Punishment (UT2003)


You can find many of these maps at www.mapraider.com and www.unrealplayground.com

Have fun :-)


Lawrence Moore a.k.a. Loz Hippy