Unreal Tournament 2004 Map

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Title                   : Hardcore
Version                 : 1.0
Release Date            : 01/08/2004
Filename                : DM-Hardcore_2K4.ut2
Author                  : Guilhem "Gui" Bedos
Email Address           : physalys@wanadoo.fr
Web Page                : http://www.novatek-unlimited.com/_novatek_/_bdd/gallery/artist.php?user=158

Description             : My first map for UT2K3, awarded CliffyB Ownage and winner of the MSUC Phase2 in the Best Level category, is now converted for UT2K4. An almost direct conversion of one of my level with the same title I did for the Mapnes mapping contest managed by Ubisoft during september-october 2002. Conversion towards UT2K4 includes enhanced performances, BSP, collisions and ambient sounds as well as minor tweakings concerning lighting and other details. Released on an Athlon 1900+, 1024 Mg de RAM, about 120 Gg HD, a GeForce 4 Ti4600 128 Mb and a Soundblaster PCI 128, with Win2K Pro. Don't expect any theme, it's just a place to frag... Hf & gl 2 all.

Construction time       : all in all, about 4 weeks (yeah, I know but it's my first map with the new engine...), plus one additional week to rework botpathing, courtesy of Cobra, and another one for conversion towards UT2K4.

Credits                 : for testing the alpha versions, the (ex-)IDP clan (Ngolo, Deepthroat, -Anti-, Mctl, CyberStyler, UpHiR, and many more...), my buddies of the Infektious Grooves clan, Rork, saVTRonic, yAMATO, G.e.c.k.o.o, MajorBlastMan, |G-O-D|_ShadoW, @naphel, Dks, oncle_ho, Nosferatus, Eddy, Dark Element, [Elfes]BliZzarD, nemesis, hot-sauce, and all the others I forget ;) Also, all the ones who provided feedback on the beta version: Scourgem, iamthewebguy, Prismax, MortalPlague, HortonsWho, Cobra, GIdenJoe, E-Monster, IHopeToGod, «Scavenger-X», [King_Snorkie], digital orgasm, L0cky, Lord Infamous, Kr4pZo!d, §uper-]V[oose, Wolv34ine, Ejen34, Helios, s1m0n, Original9, cool breeze, oxygen, Recoil812, Boplicity, UC|Scope, TossMonkey, LP, sAb3r, SkaarjMaster, Sarevok and very special thanks to lophead (who pimped my stuff on the Insite main page), Blitz (who did a great tutorial about bot pathing for UT2K3), Angel_Mapper (for her nice tutorial about xEmitters), Luv-Studd (who gave me great pointers) and Lruce Bee (who was also very supportive and instructive in his comments) Sorry for the d00des from leveldesigner.com but the topic has disappeared and I don't remember the nick of everyone :( Thanks to all for the great help which has been really appreciated

Additional credits      : many, many, many thanks to Christian "Cobra" Trepanier and his wife Louise to have reworked the bot pathing in order to make of this map something really enjoyable for offline games, you two are the ultimate botmasters ;) Also, a big thanks to [NEGRO]Ultra who provided great feedback on the layout when the map was in alpha stage: I totally forgot to mention him in the ReadMe of DM-Hardcore and I sincerely hope that it's "fixed" now :)

Even more credits       : -=(+_OM3G@_+)=-, GalaraN, teKein, SkullCy, tlb, Judreamer, PoRRasturvaT, rObOu, Olipro, TsiHal, télefrageur, sdruifos, Horse, Gunnyr, Toby crash, Malaussène, DarkDtk, shadowface, Syla, :: D@rk Pred@tor ::, *æ*Legendary//zZz, Dark Man, Bous2Morso, Alkazex

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--- Play Information ---
Game                    : Unreal Tournament 2004
                                 
Level Name              : Hardcore (DM-Hardcore_2K4.ut2)             

Game Type               : DeathMatch FFA
Single Player           : yes (less boring with bots... ;)
Deathmatch              : yes
Capture the Flag 	: no
Double Domination       : No
Other			: No
Difficulty Settings     : from "novice" to "godlike"

Multiplayer             : yes
New Sounds              : No
New Graphics            : No
Known bugs              : Probably...

--- Construction ---
Editor(s) used          : UnrealEd 3
Base                    : DM_GB-Hardcore for 'XIII, the Game' and DM-Hardcore-BE for UT2K3, both by the same author.


Installation
------------
Unzip the file DM-Hardcore_2K4.ut2 into your UnrealTournament2004\maps directory.


Copyright / Permissions
-----------------------
This level is copyrighted by Guilhem Bedos, 2004.
Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!

You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact.
***NALI CITY -HOSTED AT BEYONDUNREAL- IS THE ONLY EXCEPTION TO THIS RULE: PLEASE, DO NOT UPLOAD AND/OR REQUEST A REVIEW OF THE MAP ON THIS SITE.*** Thanks for your understanding.

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UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.
