DM-GoldenEye007Caves-B1 (Beta 1)
http://forums.epicgames.com/threads/939055

Author: Jefe (xfire: jefejefejefe, Youtube: reidevjord, http://wiki.tockdom.com/wiki/Jefe)

Other mods by author: 

Mario Kart Wii 
Psyduck Cliffs http://wiki.tockdom.com/wiki/Psyduck_Cliffs
Rooster Island http://wiki.tockdom.com/wiki/Rooster_Island
F-Zero White Land I http://wiki.tockdom.com/wiki/F-Zero_White_Land_I
F-Zero Big Blue http://wiki.tockdom.com/wiki/F-Zero_Big_Blue
Rezway II (With Trent Rez) http://wiki.tockdom.com/wiki/Rezway_II

Unreal Tournament 2004
Some of my Skins: http://www.gametracker.com/clan/D-E-K/forum.php?thread=45164
Some of my Maps: http://mapraider.com/member/?memberid=7506
Geodude Monsters: http://forums.epicgames.com/threads/809943
AngelMapper Halloween 2011: http://forums.epicgames.com/threads/840991

Version History:
B1 ........released 2013/02/08

This is the Caves multiplayer map from GoldenEye 007, the classic Nintendo 64 shooter.

Meowcat made a port of this map as part of his YARM map pack. I asked him if I could fix it up, and he said 'Go for it.' That was back in Summer 2011 . About 2 weeks ago I decided to actually work on it. I polished up the map, doing the lighting, textures, deco, sounds, etc. I scaled it up (by 1.5) for normal UT2004 play.

I included 3 OGG music files with this map. Yes, 3! Looping versions of Caverns, Streets and Facility from GoldenEye. You can can actually pick which song you want to hear in-game. In the large open area, you'll see five ferns up on the cliffs. Shoot them to select one of 5 songs. You can also pick the song from DM-PerfectDarkTemple, or one of the default UT2004 tracks, KR-Sulphur.

The map normally will play the Caverns song, if you want the map to play a different song by default, rename one of the other ogg files GoldenEye-Caverns.ogg.

I think this map works especially well for one on one. Any more than 4 players gets too crowded. Please give me gameplay feedback so I can adjust the final version if needed.

Permission/Credits:   Rare for the map layout and music; Meowcat, of course, Hourences (http://www.hourences.com/) for various meshes from Idoma and Rrarijar; HazelH (http://www.hazelwhorley.com/) for the sand meshes.  You may reuse the sounds and music from this level.  

Installation:  Put the map in UT2004/Maps.  Put the OGGs in UT2004/Music.
