Author: Evan 'acc' Miller
Custom Content: Static meshes/textures/shaders/design

Installation: Put map file in map folder. Tough eh?

Comments: A lot of people have asked me whether there would be any cell shaded maps UT2004.
Well, here's your answer. It's not particularly ambitious, and it's a little bare, but here it is.

I didn't originally intend for it, but this is a very versatile map!
It's works well for a lot of different play styles, like:
Normal gravity, low gravity, normal weapons, instagib
and is good for different gametypes, like DM/TDM/INV.

I've also tried to create a good sense of balance and flow, even though the map is fairly open.

I've also left the whole map open for use. So all parts of the map are fair game.

And no, there's no easter egg. Of course not? Why would I do a silly thing like that...