ReadMe for Empirefor Unreal Tournament 2k4
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               Title: Empire
            Filename: DM-Empire
              Author: Hellkeeper
       eMail Address: Hellkeeper@hellkeeper.net
         Website URL: http://hellkeeper.net
        Release Date: 28/10/2019
         Last Update: 28/10/2019
             Version: 1.0

Credits:

Other levels by author:
DM-Premaka
DM-Karalen
DM-Megatan
CTF-Axlik
DM-Honored
DM-Atomnium
DM-Cooling
DmRiot
DmExar
DmRiot
DmP17
DmPiraeus
CTF-Senate
DOM-512K-Qesh
CTF-1on1-Valor
DOM-Watched
BR-Riveting
DM-Hightitude

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Play Information
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                Game: Unreal Tournament 2k4
          Level Name: Empire
           Game Type: Deathmatch
            Botmatch: Yes
       Single Player: Yes
            Teamplay: Yes
        New Textures: Yes
          New Sounds: Yes
           New Music: No
        New Mutators: No
                Mods: 

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Construction
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                Base: None
          Build Time: 4 months.
   Ideal Playercount: 2-4
      Editor(s) Used: Unrealed 3.0, Blender
          Known Bugs: None


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Installation
------------
Unzip DM-Empire
Store the *.unr or *.ut2 file in your Maps\ directory along with the others 
(see guide below), then either doubleclick on it, or type open DM-Empire in 
the console, or select the Map in a Botmatch or an Internet game.

Guide:
*.unr and *.ut2 files go in Maps\
*.utx files go in Textures\
*.umx and *.ogg files go in Music\
*.uax files go in Sounds\
*.u, *.int, and *.ini files go in System\
*.usx files go in staticmeshes\
*.ukx files go in animations\
*.ka  files go in karma\
*.upx files go in prefabs\
*.usm files go in Meshes\

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Extended Description
--------------------

Conquerors, emperors and dictators spare no extremity in building a new world modeled after their grand designs. Soldiers, warriors and militants renounce their lives so the great destiny of nations becomes manifest. And so the bones of men serve as foundation for the marble-clad monuments which tower over the graves of all.

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Author's Notes
--------------

I wanted to make a fascist-looking map. I wanted to make an open map on a rock floating in endless skies. I wanted to make a map with some art deco ideas. All these prokects were finally rolled into one when I managed to put together a layout which was basic yet good enough for a quick game.

The stained glasses were all made from pictures of statues:
The large stained glass between the shock rifle and the bio rifle is Alexander the Great, king of Macedonia (356 BC - 323 BC).
The stained glass between the lighting gun and the U-damage is roman emperor Claudius (10 BC - 54 AC).
The stained glass looking up and facing the lighting gun is german sculptor Arno Breker's "Berufung".
The stained glass looking down and facing the +50 shield is a portrait of french emperor Napoleon I (1769 - 1821).

The jumpers are modeled after and emit particles shaped as black suns. Two variants are used: a sun with 8 rays kicks players one floor up. A sun with 16 rays kicks players two floors up.

The black sun symbol is considered a far-right symbol and the "Berufung" statue is an example of official art of the Third Reich. Here, they are used purely for esthetics and because the map aims at conveying a general feeling of dictatorship.

The list of thanks can now start:
Thanks to Jival for his continued support and for providing most textures, with shaders already made so I didn't even need waste any time on that. He also provided a stream of skyboxes I slapped together for my infinite sky.

Thanks to Ruzgfpegk for his life-saving face-removing script to strip brushes of unneeded polygons before converting them to static-meshes.

Two new sound effects are used:
Industrial cymbal (used for jumpers effect), by Than van Nispen.
from https://freesound.org/people/thanvannispen/sounds/9567/

Didger-like bass (ambient jumper sound), by Buddhabeats.
from https://freesound.org/people/buddhabeats/sounds/171308/

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Copyright / Permissions
-----------------------
This level is copyright 2019, by Hellkeeper.

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any 
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp), 
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UnrealŪ (c)1998 Epic Megagames, Inc.  All Rights Reserved. Unreal 
and the Unreal logo are registered trademarks of Epic Megagames, Inc.  All other 
trademarks and trade names are properties of their respective owners.

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ReadMe created by NC3's ReadMe Generator.
http://nalicity.beyondunreal.com/
