Unreal Tournament 2004 Map

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Title                   : EvilHive2004
Version              : (EvilHive) 2.0
Release Date            : 04 04 20
Filename                : DM-EvilHive2004.ut2

Author                  : MrPlow

Email Address           : mrplow@telia.com

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Map Description:

This map gives you the action from the front, back, above and below your head at the same time. Where ever you are
you can get shot. The map is big and you are inside of a planet, so deep down below the ground that you can see, feel
and smell the heat from the burning lava right under your feet. The only way to survive the day is to grab a powerful
vehicle or upgrade your inventory of weapons as fast as you can. Best thing is to do both!
          		
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Play Information:

Game Type               : Deathmatch
Single Player           : No
Instant Action          : Yes
Multiplayer             : Yes
New Sounds              : No
New Graphics            : Yes
Support Bots            : Yes

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Construction:

Program(s) used         : UnrealEd 3.0, 3D Studio Max 5.0
Construction Time	: Unknown


Known bugs:

-> For some reason the bots loves the lava. They jump in to it like it was water. I don't know if it's the game or if I
   don't know how to solve it.

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Version History:

-> 1.0
							
   - Initial Release (UT2003 03-01-30)

-> 1.1

   - Where it was lava before I've added some terrain. Now the map is almost twice as big as before.

   - Because of the added terrain the bots won't fall in to the lava as often as before. They still fall in to it but
     not that often at all. You can now win the game by your skill, not because the bots loose their point by swimming
     in the lava.

   - The bots won't get stuck on the ladders as often as before

   - You won't fall in to the lava that easy as before that way it makes the level more easy to play.

-> 2.0 (UT2004 - EvilHive2004)

   - Made the Original map EvilHive to fit in UT2004

   - Added vehicles, both air and land vehicles

   - Removed the ladders from the map and replaced them with rocky paths

   - Added a little bit of low gravity to avoid damage when falling from hights

   - Added falling dust from above to the map

   - Added red smoke comeing from the lava

   - Changed the jumpad paths a bit

   - Removed the small pit of lava to make it easier to drive vehicles on that location.

   - Added the Classic sniper-rifle and ammo to the map

   - Added AVRIL and ammo to the map

   - Made some new paths in the terrain to give players more shortcuts to travel around the map faster and easier to drive vehicles.

   - Changed the location of the Redeemer

   - Changed the Music

   - Changed the Player Start locations

   - Changed the textures to the new paths

   - Changed the textures on the edge of the cooled lava

   - Changed the textures on the bottom of the lava

   - Changed the fog and its color under the lava

   - Added blocks for the airborn vehicle to not be able to fly to high or to far away

   - Made the the three melted mountains extra high because of graphical issues.

   - Fixed a place where players could get stuck.

   - Added the ablility for bots to use vehicles

-> 2.1

    - Changed the location of the Raptor a little bit because of a bug
   
    - Added a few more FlyingPathNodes

    - Adjusted the Lava a little bit

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Installation

Unzip the file DM-EvilHive2004.ut2 into your UnrealTournament2004\maps directory,

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Maps I've made and released:

DM-EvilHive
DM-EvilHive2004
DM-BoilerRoom

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Please keep this readme with the map file when distributing it with a CD or with some other media. Even if you copy it
over to a friends computer or so. =)

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Enjoy!