DM-dankdome_readme

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Title: DM-f_dankdome
Filename: DM-DankDome.zip
Author: Fred Blair
eMail Address: bigartventure@yahoo.com

Release Date: 2003/06/22
Last Update: 2003/06/22
Version: 1.00

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Map Description
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Fast and dirty. The bots just love it. Check out these reviews: Torch: "Many good Frags, dirty though..." Brock: "This
place is filthy! I had bath for a week!" Cyclops: "BOY DID THE HUMANS RUN, LOTS OF LAUGHS!NEEDED A COMPLETE OIL
JOB THOUGH." Mr. Crow: "Fragged and fragged and fragged and fragged--he, he, he, he, and showered afterwards and 
showered and showered...." Ambrosia: "Freak'n fragg'n good time Man!...dirty place though." Sapphire: "Ewwwww! that was was
cruddy and dirty and and and.....but the fraggin was good!" Dominator: "Me frag. It good. It dirty though." Cathode: "Faster, better,
dirtier...got rust..." Gorge: "Some #*!"*%# idiot pushed me into the dirt! EEERRRRR when I catch him!!! I'll.....!"
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Play Information
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Game: Unreal Tournament 2004
Level Name: DM-f_dankdome
Game Type: XGame.xDeathMatch
Botmatch: Yes
Single Player: Yes
Difficulty Settings: Not implemented
New Textures: Yes
New Sounds: No
New Music: No
New Mutators: No
Mods: No
Minimum Bots	      : no less then 8, lots is best. 

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Construction
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Base: New level from scratch
Build Time: the layout began a year earlier with the origional UT. I just upgraded it and tweaked it
far to long. Final finishing time in its current form is eight hours total.
Known Bugs: 
None that I've noticed but feedback is always welcome, you got the Email address.
Recommended # of Players: 4-20
Editor(s) Used: UnrealEd 3
Known Bugs: 
It should be played at a hight Bot Skill. At the Normal setting they get hung up on the outside
track and I couldn't solve the problem. (but everybody who plays this game plays at a high
bot level right!)
Layout is a little flawed, but this may not be noticable, it moves fast.It was meant to be
simple, but it should have been simplier.
The bots tend to hang out at the bottom of the pit. In reality a player should spend as little
time as possible down there.

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Installation
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*.unr files in Maps
*.utx files in Textures

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Author's Notes
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This map uses custom made textures(F_arenabrick01.utx) by the author. They shouldn't slow down game play. 
I created these textures from photographic sources. Others may use these textures in their own
maps as long as I receive credit in the accompanying documentation as well as a copy of the
product.

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Copyright / Permissions
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This level is copyright 2003, by Fred Blair.
Authors may NOT use this level as a base to build additional levels without explicit permission from the Original Author.
You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!
You MAY distribute this level through any electronic network (internet (web/ftp), FIDO, local BBS etc.), provided you include this file and leave the archive intact.
UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.
UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed byGT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.
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