================================================================
Title                   :DustbowlMesa
Version                 :1.2 
Release Date            :24,may,2005
Filename                :DM-DustbowlMesa.ut2
Author(s)               :Daramus Research Studio (Artem Sergeev (mapper), Greg Uglin (Modeler) , Eugene Belyaninov (Tester))
Email Address           :Daramus@yandex.com
website                 :not yet =)


Other levels by author  :
UT2004			 DM-1on1-PrimalHunt
			 AS-Battleship (in project , now stopped ;(   )
			 CTF-Trashed
			 CTF-MoonWell
			 ONS-Volcanic  (now under construction)
			 


================================================================
--- Play Information ---
Game                    :Unreal Tournament 2004
Level Name              :DM-DustbowlMesa
Single Player           :w/bots

New Sounds              :No
New Textures            :yes
New StaticMeshes/Models	:yes
NewUnrealScript         :yes (some new items including Armor Shard and enormous Triple Damage ;] )

Know bugs		:Probably none ?
Recommended players     :4 to 10 players


--- Construction ---
Editor used             :UnrealED 3 , Photoshop , 3ds max 7
Construction Time       :about 1 week to construction and 1.5 month to optimisation :O


Installation
------------
*.ut2 file in the UT2004/Maps directory


Extended description:
--------------------
When the human scientific expedition reaches the highest point of planet Anubis , they
revealed a dusted , crumbling ruins of a strange race. The two basions were provided as 
a water storages and depots.
A nice mix of CTF-Smote , DM-Plunge and... and... and Dustbowl Mesa. Have Fun !

Author's Notes
--------------
IMPORTANT !
Maps includes a High-Detail settings actors , New unreal Scripts and other cutting-edge technologies.
If your framerate seriously F*** your brains , set the world settings to ''Low'' , but ,
at all costs , you need the powerful PC to fully enjoy this map.

Also , map REQUIRES a 32-bit COLOR SETTINGS ! If your color settings less than 32 , problems
with geometry and static mesh rendering will begin.

Map provided for large , "flow" and "Long-Shot style" deathmatch.

Copyright / Permissions
-----------------------
This level is copyright Daramus Research, 2004

Authors may NOT use this level as a base to build additional levels.  Custom 
Scripts, Static Meshes and Textures may not be used without authors permission.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------

