Name: DM-DoomRecall
Author: Virgo47
Version: final
Date: 10. 2. 2006

Small DM map suitable for duels or tight 2on2 matches.
It is my first map. In fact it supposed to be test map and it overgrown
somehow. :-)

Description:
When rogue scientific group started to develop TOD (Tank Of Doom) vehicle
to satisfy some weaponry corporation they did it with pure intentions -
to help human forces in war against Skaarj on ground. Their bad luck that
they discovered much more than ion cannon for their tank and goverment get
involved. Swift assault on this facility broke down whole secret organization,
TOD plans were taken by goverment - but who knows how many other secret
projects was doomed that time.

The real deal about the map name:
Once time during first stages of development I build only geometry and played
the map. Lighning was ... somehow flat of course. ;-) And walking through
minigun hallway I get the flash of old time when I played Doom. That's why the
map changed name from "Virgo1" to "DoomRecall". :-) So the story is just suited
on the map title.

I'm answering some possible questions right away here:
- Yes, you have to jump from a100 ramp to that tube with two vials.
- Yes, big tube is not so big and small tubes are cramped. Maybe a little bit
  too much - but so far it was an intention.
- Spiral steps was another test, but after a while some friends unamiously
  voted "it MUST stay there". I just want that brush to replace with something
  better looking. And it is really easy to go upstairs by the way. ;-)
- Beware of clean glass in one of those windows. ;-)))

Thanks/credits:
- Shock Rifle for technical help and layout suggestions
- Spoondog for some Hydro64 meshes/textures
- Hourences for some technical help with brushes and for some Rankin
  meshes/textures
- Hazel.H for technical help and tip on brush sinking
- ProDi for tips for final beta
- Fan klan 47 and other players from Slovak community that play this map with
  me and with each other ;-)))
- Any other author of any retail material
