Unreal Tournament 2004 Map

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Title                   : Kadath
Version                 : 1.0
Release Date            : 20/05/2004
Filename                : DM-CBP2-Kadath.ut2
Author                  : Guilhem "Gui" Bedos
Email Address           : physalys@wanadoo.fr
Web Page                : http://www.novatek-unlimited.com/_novatek_/_bdd/gallery/artist.php?user=158

Description             : My first map for UT2K4. It's based upon the Quake3 map CPM1a, AKA CPM1 remixed, AKA q3jdm8a, AKA Wicked By FXR|Jude. Built on an Athlon 1900+, A7N8X Deluxe/NForce 2.0, 1024 Mg de RAM, about 120 Gg HD and a GeForce 4 Ti4600 128 Mb with Win2K Pro.

Construction time       : Don't remember... Don't tell me you care anyway...

Technical notes         : To improve performances on the weakest machines, some static meshes and Emitters have been set to bHighDetails and/or bSuperHighDetails, therefore if you want to see everything you'll have to turn up the World Details setting to the max. Like all tourney maps, it's strongly recommended to play games in this map with the TDM gametype instead of the standard DM one.

Credits                 : to FXR|Jude, of course, because of this masterpiece that Wicked is, then to Rork, gko., _MaX_, Luv_Studd, the buddies from Insite, Radeon285, Angel_Mapper, neoduck, Plumb_Drumb, solidflux, Loosecontroll6, Luggage, DeRailer, Tynan, Nathillien, Lruce Bee, Loric, Ed Duke-Cox (cubemaps turn me crazy...), Jim Brown, El ChicoVerde, all the peeps from ProUnreal who gave me feedback but whose I forgot the name by now (sorry, guys, but I couldn't find the 'Search' button in there...) and all the others I forget (there shouldn't be too many though... ;] )

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--- Play Information ---
Game                    : Unreal Tournament 2004
                                 
Level Name              : Kadath (DM-CBP2-Kadath.ut2)             

Game Type               : Tourney 1on1
Single Player           : yes (less boring with bots... ;)
Deathmatch              : yes
Capture the Flag 	: no
Double Domination       : No
Other			: No
Difficulty Settings     : from "novice" to "godlike", the use of Blitz's UltraDuel gametype is highly recommended for offline games (this gametype's available to download here: http://blitz.unrealplayground.com/ultraduel/index.php?menu=downloads )

Multiplayer             : yes
New Sounds              : No
New Graphics            : Some materials and texs, CubeMaps by Ed but FinalBlends by me (in case you care ;] )...
New Static meshes       : No, except for one lift model and some retextured official static meshes...
Known bugs              : Probably... ;]

--- Construction ---
Editor(s) used          : UnrealEd 3, Photoshop 6 & 7, 3DS Max 5
Base                    : CPM1a for Q3A by FXR|Jude, I reaaranged the overall layout to get more z-axis opportunities, removed the teleporters and replaced 2 of the jumppads with elevators to get some cool lift-jump opportunities.


Installation
------------
Unzip the file DM-CBP2-Kadath.ut2 into your UnrealTournament2004\maps directory.


Copyright / Permissions
-----------------------
This level is copyrighted by Guilhem Bedos, 2004.
Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!

You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact.
***NALI CITY -HOSTED AT BEYONDUNREAL- IS THE ONLY EXCEPTION TO THIS RULE: PLEASE, DO NOT UPLOAD AND/OR REQUEST A REVIEW OF THE MAP ON THIS SITE.*** Thanks for your understanding.

Feel free to use ALL the custom stuff included in this file for your own maps without asking permission as long as they're NOT commercial projects or contests, like this both you and I will lose less time in mail things =P

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UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.
