-------------------------------------------
DM-Axlegear
A Deathmatch Map for Unreal Tournament 2004

Author: Kyouryuu
E-mail: kyouryuu@planetdescent.com
Web: http://www.planetdescent.com/kyouryuu
AIM: kyouryuu32
ICQ: 37279425

Release Date: March 30th, 2004
Version: 1.0
-------------------------------------------

-------
SUMMARY
-------
The late Chancellor Rah'zor ruled his empire ruthlessly
and savagely.  Those who opposed his cruel leadership
found themselves here.  The screams that haunt the complex
tell of the murder and torture Rah'zor's dissenters endured.
The recent investment by the Liandri Corporation in the mad
Chancellor's factory of death will ensure his bloody legacy
continues.

---------------
VERSION HISTORY
---------------

1.0 - Released version.

0.91 - Second beta, more of a status update.  Curved
corridor is currently being replaced with static meshes.
Conversion not yet complete.  I know karma fails to
clip around the corridor, so bodies fall through at
this point.  Long corridors broken up with horizontal
segments.  Many lighting adjustments.

0.90 - Original beta release!  Find them bugs! >:D

----------
STATISTICS
----------
Recommended player load: 4-6 players

Weapons present: Rocket Launcher, GES
BioRifle, Shock Rifle, Link Gun, and
Minigun.

----------------
MORE INFORMATION
----------------
Axlegear is the first map I've done for Unreal
Tournament 2004.  For that matter, it's the first
one I've done that involved static mesh content,
being that my only other level was DM-Ame which
was for the original Unreal Tournament.

Constructed mostly through Spring Break 2004,
Axlegear derives from a layout I've had in mind
for several weeks.  It sat on the backburner waiting
for the release of UT2004.  Axlegear tends to be
vertically oriented with lots of z-action.  I find
it quite enjoyable, and I hope you will too!

-----
KUDOS
-----
I wish to thank the following individuals and groups
for their help in getting DM-Axlegear completed, and
shoutouts in general:

- BeyondUnreal (for help and assistance)
- UnrealWiki (for the endless information and help)
- Unreal Developer Network (for tutorials and help)
- leveldesigner.com (for help on the map select shader)
- [CD]Icedude (for help with the rotating fans)
- Gui (for his extensive feedback)
- BrushBuilder (for playtesting and feedback)
- Whoever designed the Evil texture/smesh packs (they rock!)
- NaliCity (for providing a massive archive of maps!)
- Insite (for reviewing DM-Ame and all of the other maps)
- Dr. Yung-Pin Chen (for giving me a reason to build this ;D)
- Everyone who plays my maps and who gave me advice and
  help along the way!

Peace,
- Kyouryuu