

===============================================================
Title                   : DM-Azure2k6 v3
Release Date            : 06/01/2020 (mm/dd/yyyy)
Author                  : Renato "RennyManJr" Gelmini
Email Address           : ren.gelmini@gmail.com
Website			: www.runesofwar.net
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--- Play Information ---
Game                    : Unreal Tournament 2004
Level Name		: DM-Azure2006
Game Type		: DeathMatch/TeamDeathMatch
Bot Support             : Yes
Number of Players       : 2 - 6 players 
Known bugs              : .

--- Construction ---
Editor(s) used          : UnrealEd 3, Blender 2.81, Clip Studio Paint
Construction Time       : Can't tell, lost track of it.
Custom Meshes           : Yes!
Custom Textures         : Textures from Unreal Championship 2: The Liandri Conflict (Xbox)
Custom Music		: Yes! "Nakhti Temple v2" track by Kevin Riepl
Custom Sounds		: No!



Installation
------------
Unzip the .ut2 file into your UT2004/maps directory
Unzip the .ogg file into your UT2004/music directory

Author's Notes
--------------
This map is a remake of the original DM-Azure from "Unreal Championship 2: The Liandri Conflict" Xbox title. The previous version of this map was released 16 years ago and suffered from some longstanding issues that I always wanted to correct. On top of that, when I noticed that you could see the border of the skybox using a widescreen monitor, I finally decided to work on it. Aside from some cosmetic changes (some new static meshes, tweaked lighting, new effects, etc.) I also made some significant changes in weapons and pickup positioning. In 2006 T2A reviewed this map on Insite and raised some concerns about weapon placement that bothered me to this very day. The original plan for it was to try to keep hitscan at bay by placing the Lightning Gun on a dangerous position, one hit or misstep and you fall to your doom. But, if someone grabbed it, he had control to most of the critical weapons of the game, Shock Rifle included, so you could say goodbye to any hope of a comeback. I actually left the Lightning Gun on the same place but now the amount of health you can grab near it is signficantly lower, the weapons you can control from the outside aren't game changing and there's a single ammo pack for it on the entire level, very far from the gun. The Shock Rifle is now at the opposite end of the map, and the minigun is also in a relatively 'hitscan safe' place so you should have some options to counter it.

If you want you can watch a video where I detail all of those changes here: https://youtu.be/Mt4w-DgbKpw


Copyright / Permissions
-----------------------

Authors may NOT use this level as a base to build additional levels without permission.  This map may NOT be modified in any way without the author's express, written permission.  

You MAY distribute this level for free through any electronic network (internet, local BBS etc.), provided you include this file and leave the files intact and don't charge money.