Auto-Tournament][
by Missilemaster

This is pretty much what it sounds like--a tournament map. But this is not just a perfectly fair and symettrical map: it is a map that is able to organize and run a tournament! One player selects the number of players in the match(4, 8, or 16), then each player picks a player number for the first round. The map then automatically runs the first round: it activates teleporters in and out of the arena, times the duels, and gives orders to the players. New numbers are chosen by the winners for the second round, and the pattern repeats until one player has won. Then, you can start a new match if you want to. When you aren't fighting, you can watch the currrent duel on a huge TV in the lobby area. Basically, this map is a way to have an entire mini-tournament contained within one level and without the need for admins! Note-This map is NOT BOTPATHED; bots are, unfortunately, not smart enough to understand this system.

In this new version, the match now has some added security and should be closer to being idiot-proof. The lobby is now separated into 4 areas: the arrival/departure area (there is now an exit portal for those that don't know how to disconnect from a server), the specating area (a small area around the TV), the number selection area, and the waiting area for players not currently in a match (which has the portals leading into the arena). During a match, the selection area is sealed off from the rest of the lobby, to keep out spammers. The player waiting area is completely sealed off at all times; players are teleported inside when they select their player number. Winners are sent back to the selection room. If a player needs to be replaced, survivors in the selection room can open a portal to let in new players. For spectators, two viewing areas in the arena have been added for a better view of the battles. They are accessed by two portals in the arrival/departure area. That's about it...have fun! ;)

Weapons: 
In the lobby-shock rifles for making selections
In the arena-shock rifle, link gun, minigun, flak cannon, rocket launcher. (The shield packs were removed because they could be taken right at the end of a match, preventing the next player from getting one.)

Known bugs:
-I've had an odd error several times where in a round with 8 players(usually in a 16 player match), after the players have chosen their numbers, the Xs go away, but then nothing happens; the round does not start. I think this is just an error caused by not having built paths, so it shouldn't happen, but if it does, tell me.
-Cameratextures (ingame TV screens) normally don't work online. I did some odd little procedure on it that supposedly makes it work online, but I haven't actually tested this, so tell me if it doesn't work.

You can distribute this .zip file anywhere, as long as nothing in it is changed or removed.