=====================================================
Title                 :CTF-YM-HighTower
Version               :1.4
Size                  :Medium
Release Date          :3 June 2014
Filename              :CTF-YM-HighTower_b4.ut2
Author(s)             :remake by Meowcat, based on Inoxx's map from one of the UT99 Bonus Packs 
Email Adress          :imaknucklehead@hotmail.com

Playtesters           :Just me so far...

=====================================================

--- Play Information ---
Game                  :UnrealTournament2004
Level Name            :CTF-YM-HighTower
Single Player         :full bot support 
New Sounds              :No
New Textures            :Yes
New StaticMeshes/Models	:Yes
NewUnrealScript         :No

Known bugs              :
Editor used             :UnrealED 3
Other Programs Used     :Milkshape3D, JASC Paintshop Pro (PSP)
Construction Time       :About four months, on and off initially

Installation
------------
put the .ut2 file in your UT2004/maps directory

Author's Notes
--------------
This was always one of my favorite CTF maps to play for Unreal Tournament.  I decided that I'd like to have it available for use with my YARM mod and the CarryTheFlag mutator in UT2k4.  The map scale is appropriate for my YARM mod's player speed and may consequently feel too small in normal UT2k4.  I added a few extra decorations to add a little bit of extra cover but it otherwise has an identical layout.

I made all of the decoration static meshes in Milkshape3D, UV mapped in LithUnwrap, and then painted them in JASC PaintshopPro (and yes they are kindo of low resolution...).

The Liandri Company Banner textures are from the BeyondUnreal Liandri Archives and appear to have been submitted by Haarg.  I only modified it a bit in PSP to fit my static meshes.  The graffiti is from an old N64 game, guess which one ;)

History
-----------
Beta4
-added a few extra deco meshes (zipline cable connectors, pipeworks in the out-of-order elevator shaft, spotlights for the logos etc.)
-added YARM mod specific custom movement zones (ziplines, pipe climbing) that allow the YARM pawns to traverse the space in some new ways...

Beta3
-completed Crane Mesh (added Control Cab)
-added location ID volumes
-made one of the crate models higher detail
-added more light meshes & coronas

Beta2
-Added a few more green crate type meshes to more closely match the original layout
-tweaked the bot pathing a bit more; added more defense points and some "Assault Paths"
-Fixed a few of the static mesh deco crates
-tweaked a few projector settings and some lights/coronas
-added more buildings to the skybox/surrounding city scape

Things Left To Do
-----------------
1. Complete crane mesh and hook connection to container models - done
2. Fix bot's use of some of the lifts
3. Create custom team gun turrets for the building sides - probably never going to happen...
4. Fix lowest level layout a little bit (make another container model to use) - done
5. new graffiti textures - done
6. add in translocator bot pathing capabilities 


Copyright / Permissions
-----------------------
This level is copyrighted by Meowcat 2014

Authors may NOT use this level as a base to build additional levels.  Custom 
Scripts, Static Meshes and Textures may not be used without authors permission.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL TOURNAMENT 2004 (c)2004 Epic ..., Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.


