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..ll...ll....ll...ll..llllll...llllll...ll...ll..ll..ll...
.llll@llll@@.ll@@.ll@@ll@@@ll@.ll@@@ll@.ll@@.ll@@ll@@ll@@.
ll@@ll@@@ll@@ll@@.ll@@ll@@.ll@@ll@@.ll@@lllllll@@.llll.@@.
ll@@ll@@.ll@@ll@@.ll@@llllll.@@llllll.@@lllllll@@..ll@@@..
ll@@ll@@.ll@@ll@@.ll@@ll@@lll@.ll@@@@@@.ll@@@ll@@..ll@@...
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What are we dealing with:
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Mapdescription:

"A rather small and insignificant planet in the vincinity 
of Plural ZZ Beta has recently gained immense popularity 
among tourists and Tournament fans. As expected it wasn't 
the dogshit weather that kept the people's interest and no,
they didn't come for the golden glowing dirt either:
What attracted them was the successfull execution of a
government's plan to build and establish an arena for the 
Tournaments in order to bite off the cake of their immense
financial success. An old and utterly unremarkable under-
ground temple structure was found, lazily restaurated and 
given a made-up historical importance due to the role it 
supposedly played in some obscure events involving an alien
race that sounds suspiciously like random letters. The 
arena made some headlines when several warriors were killed
by poisonous spiders living down there so the Liandri Corp.
bought the now scandalous and therefore profitable arena 
and made it the one and only highlight of the planet!"

Gametype:		CTF
Botmatch:		Yes
New StaticMeshes:	Yes
New Textures:		Yes
New Sounds:		No
New Music:		No
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Installation:
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Just take the CTF-Wasnuni.ut2 file and copy it to your map
folder. It should look like C:/../UT2004/Maps.

Make sure the checkbox "Only Official Maps" is not checked
on the menu screen in UT2004 where you normally select the
the map to play on or else custom maps such as CTF-Wasnuni
won't show up in the list!
That's it. :)
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About the content in the map:
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The huge chunk of wall that is broken out is a creation of
hourences and he used it for his map ONS-Dinora. Also from
this map is the spiderweb-texture that shows those hanging
strands of web and the smaller broken wall part around the
hole where the big one fell out. 
Hourences kindly permitted the use. You can contact him at
http://www.hourences.com
I also used some of the textures he offers on this site.

Everything else was either created by the devs of the game
or by my humble self. In either case you are encouraged to
use it as if it was all created by the devs.
That said, it would be a nice gesture to mention me in the
readme of your finished project if you do decide to use my
creations for it and it would also be a kind move to email
me about that.
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People I have to give a warm 'Thank You' to:
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Skyball for nifty ideas and continuous critique.

My brother for his discriminating, though uneducated taste
in videogames and for sharing his screwed opinions of this
map with me.

The fine folks at http://www.unrealed.eu including but not
limited to: Tarkin, unrealer2, Schranzfreak, Dennis Grass,
Chavez, Cosmix and especially bargee.

hourences for allowing me to use his assets (see above).

Shivian Hunter for good suggestions and for beta-testing.

madspacemarine for pointing out a collision glitch.
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Known Issues:
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The performance in this map is similar to the performance
in some of the ONS and AS maps that came with UT2004. This
should be acceptable for most people, but not for all. For
a CTF map the performance is comparatively low, but I did
my best.
Should you be unable to run it well, consider turning down
the World Detail setting in the menu. By switching to Nor-
mal or even Low some of the decorative Actors will be dis-
abled. This should give a noticable boost in performance.

If you open the map in the UnrealEd you will get an error-
message because of "missing content". You can ignore this.
The maps works 100% both in the Editor as well as in the
game. I don't know what causes the message.
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If you want to contact me:
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DO SO! I appreciate the opinion of critics just as much as
the opinion of those who know what they are talking about.
Haha, just kidding. If you have something to say about the
map, its content or if you just want to know something ask
right away. :)
My adress is pimmert@aol.com