CTF-Volatile][
=============
File: CTF-Volatile][.ut2
Map Name: Volatile
Author: Derek "HellFire"
Email: hellfirexq@hotmail.com
Website: http://www.planetunreal.com/dmcb
         http://hellfiresdomain.cjb.net


Play Info
=============
Single Player (Botmatch): Yes
Deathmatch: No
Capture the Flag: Yes
Domination: No
Bombing Run: No
Difficulty Settings: All
Known Problems: None
New Textures: No
New Music: No
New Static Meshes: Yes


Installation:
=============
Place CTF-Volatile][.ut2 into your UT2004/Maps directory
Start UT2K3, Start a Capture the Flag session, and select CTF-Volatile][


Author's Notes:
=============
I've never done a remake of any map of mine before.  I wanted to take this
on as a new challenge, and because everyone seems to be making remakes for
Unreal Tournament 2004. Volatile was my favourite map that I made for the
original Unreal Tournament.  It had its flaws, and it wasn't all that
great to look at, but I loved the gameplay.  I love simple designs for CTF
maps, where the game becomes less about figuring out where to go and more
about kicking ass. I decided to do this remake under the condition that
I would take the original, and improve upon as best I could.  I really
think I achieved that.  I believe this map stays true to the original, but
yet even better.  There were a lot of changes I made.

-A bounce pad in each base instead of forcing the player to translocate to
 the sniper area.  This allows flag stealers to have a third and quicker
 way to escape the enemy base with the flag.
-I removed the underwater shield belt tunnels. I felt it slowed down play
 too much, and was more of a distraction.
-There are several more hidy places for a flag carrier to hide while
 waiting for their team to return the flag. Look around your bases big wall
 there are some alcoves and ledges if you know what to do.
-Three levels in the center instead of two. There is more Z-axis combat
 as a result, and some cover from the snipers.

Other than that, it is pretty similar. There is far more detail this time
around, and even my first static mesh in the spawn areas. There are a
couple of glitches in the map.  Rain occasionally seeps through the ceiling
of the spawn area.  The rain is for some reason extremely picky with 
volumes that don't allow it. Much frustration and tweaking went into 
getting it as good as that.  Also, when you shoot the water, waves can
be erratic and really large.  This is due to the water being spread out
over such a wide area, which you won't find happens often in UT2k4. That
bad looking effect is probably why.

I think I succeeded in making this map far better than the original. I'm
more experienced and this was a fun project.  I really thought I made
it extremely atmospheric, the waves, the storm clouds, the wind and rain
sounds, the sharp angled rain... I really wanted to take advantage of
Ut2k4's features to make it contrast the original UT version as much
as possible.


Author's Previous Maps:
=============
For UT2k3: DM-PressurePoint
           DM-Aquifer

For UT: DM-Magnetic
        CTF-Waste Silo
        DOM-Atrium
        CTF-Volatile
        CTF-MagmaCore

For Half-Life: Ground Zero 2 (Opposing Force Singleplayer)
               Ground Zero (Singleplayer)
               Test of Fate (Teamplay multiplayer)
               The Mint (Counterstrike)
               The Penthouse (Counterstrike)
               Abandoned Hangar (Deathmatch multiplayer)


Copyright/Permissions 
=============
You may distribute this map via electronic means, providing that it is done 
so free of charge and that this text file is also included unchanged. 

You may not include or distribute this map in any sort of commercial or 
non-comercial product without permission from the author. You may not mass 
distribute this level via any non-electronic means, including but not limited 
to compact disks, and floppy disks.

This map may not be used, in whole or in part, as the basis of another map,
without the author's permission.

All other trademarks acknowledged. 

=============
Unreal Tournament 2004 (c)2004 Digital Extremes, Epic Megagames, Inc. 
All Rights Reserved. Unreal Tournament and the  Unreal Tournament logo are 
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.