Unreal Tournament 2004 Capture The Flag Map

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Title                       : UrbanChaos
Version                     : 1.0
Release Date                : 07-20-2008
Filename                    : CTF-UrbanChaos.ut2

Author			    : James 'ßüllèt_ßäìt' Jobe


Description                : This level builds on the original UT99 level CTF-UrbanUprising by 
			     by "Plutonic". Following days of rioting and civil unrest, the 
			     city has fallen into ruin in this fast-paced, heart pumping spin-off.
			    

Contact Info /Email	    : jmj929@gmail.com         

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Play Information
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Game                        	: Unreal Tournament 2004                               
Level Name                  	: UrbanChaos
Game Type                   	: CTF / Instagib CTF
Bot Support		    	: yes
Multiplayer                 	: yes
Custom Textures             	: yes
Custom Static Meshes	    	: yes
Custom Music		    	: No
Custom Sounds		    	: Yes

				
Construction
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Project Time		: 8 weeks
Editors used	    	: UnrealEd, PaintShop 6.0

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Installation
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	Unzip the file "CTF-UrbanChoas.ut2" to your ..\UT2004\Maps folder. There are no 
	additional files or folders required. The map will be available from the normal Map
	selection menu of UT2004 after you start the game.

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External Resources 
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Thanks to the following for use of their resources which may include 3D models, textures, 
sound effects and/or music:

DeadCat Maps (http://www.deadcatz.com) for use of the Police Car Model and Skin

Special Thanks to Chris Blundell, aka "Plutonic" of Plutonic Design http://www.plutonicdesign.com
for allowing me to build on his orignal idea.

Finally Thanks to EPIC Games UT2k3/UT2k4 Development Team - for a super game and oustanding level 
editor without which this map would not have been possible. 

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NOTICE NOTICE NOTICE
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Copyright © 2008 All Rights Reserved - Map authors may NOT modify this map or its associated files 
in any way with explict permission from myself or other map authors listed as having creative input.
Though much of the content is provided by Epic, there is equally as much custom content that remains
the intelectual property of the map designer. Bottom line - look all you want but don't borrow the
custom meshes or textures for your level. There are plenty of free in-game / custom resources available
on the internet to play with.   

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Unreal® Tournament 2004 ©2004 Epic Games, Inc. Unreal is a registered trademark of Epic Games,
Inc. ALL RIGHTS RESERVED. All other trademarks are the property of their respective owners.