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CTF-TFC-Solemn
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General info
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Game:		Unreal Tournament 2004
Title:		Solemn City
Filename:	DM-UCMP2-Taron.ut2
Author:		Jos 'Sjosz' Hendriks
Webpage:	http://www.dregsld.com/Sjosz/index.html
Gametype:	Capture the Flag
Version:	1.0
Release date:	21-12-2006

File Installation
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Place the file CTF-TFC-Solemn.ut2 in your UT2004 Maps folder
Place the file Taron.ogg in your UT2004 Music folder
Place the file CTF-TFC-Solemn_readme.txt in your UT2004 Help folder

This map may require ECE to play!


Map info
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Singleplayer:	No
Multiplayer:	Yes
New textures:	Yes
New meshes:	Yes
New sounds:	No
New music:	No
Known bugs:	None        
New stuff:	New meshes and textures, mostly provided by Carson 'Dregs' Smith


Author info
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Name:		Jos 'Sjosz' Hendriks
Age:		20
Location:	Villingen, Germany
Maps:	UT2003	DM-1on1-Frenzy
		BR-Templus
	UT2004	BR-Templus2k4
		CTF-Templus2k4
		DOM-DMP-Templus
		DOM-DMP-Dissipate
		DOM-DMP-Enchanted
		cDOM-DMP-Dissipate
		DM-SG-Cenotaph
		DM-SG-Frozen
		DM-SG-Minefield
		DM-SG-Grinder
		CTF-UCMP-Aquatica
		DM-UCMP2-Taron
		CTF-OSR-Gladius
		CTF-UCMP3-Tidal
Contact:	Sjosz@dregsld.com
		Sjosz@hotmail.com
		Sjosz2@hotmail.com
		jos@aconygames.com


Description
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Left behind by a deceased civilization, this ancient solemn settlement will once more have blood flow through it's waterways. The only question you have to ask yourself is: Will it be yours, or theirs?

Credits
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First and foremost, credit goes to Carson 'Dregs' Smith for being an excellent artist, providing me with a lot of feedback and custom content. Taaske, for letting me use the custom spiderweb textures (back from Taron). Joe Swinback, for inspiring me with DM-Echo, and for letting me use the custom textures from that same map as a base (back from Taron). Moonflyer, for letting me use the waving spiderweb meshes (back from Taron), and for letting us use other assets from his DM-UCMP-Bloodrun. Also, credit goes to Tony 'Scarface' Seifert for several foliage meshes/textures. Sadly I was not able to reach him through several emails to the mentioned addresses mentioned in his maps' readme files, but he deserves the credit for his custom meshes I used from Semiramis. Credit also goes to James 'Axeman' Scott for making the liftmesh for me, to Nathan Day for being a great help with weapon placement and to Hazel Whorley for letting me alter one of her skyboxes. Thanks to everyone who supported me!

Author Notes
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Funny thing is that this map did not start out for the mapping competition I'm entering it in. I just toyed around with a white city theme (obviously architecture is pretty copmarable to an earlier map I made, DM-UCMP2-Taron) after seeing DM-Hulz by Strogg. I worked on the map on and off without really having a plan to release it or ETA. Then all of a sudden this competition started and by mere coincidence the level fit into the competition rules, giving me a reason to finish it properly. The base layout was in existence on my HD for a while, but a lot of the visual work was done after I decided to finish this for the competition. 


Legal stuff
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This level is copyrighted by Jos Hendriks 2006. Borrowed custom content is copyrighted by the respective authors.
Authors may NOT use this level or its content as a base
to build additional levels, without the author's explicit permission!
Meaning, please consent use of custom stuff in this map via email, people
that release this map's stuff without consent/permission will be horrendously
flamed/sued/spanked/shot at and disregarded as nice people. Please ask permission!

Unreal® Tournament 2004 ©2004 Epic Games, Inc. Unreal is a registered trademark of
Epic Games, Inc. ALL RIGHTS RESERVED. All other trademarks are the property of 
their respective owners.

Please just ask permission before doing anything with this map, and WAIT for a yes/no.
I usually reply emails within a day. Permission for use of certain elements may have to be decided by more people than just us authors. This can
take longer than a day. Use one of the contact addresses in this readme.