================================================================
Title                   : Mobius Concourse
Version         	: Final
Release Date       	: 09/16/2007
Filename               	: CTF-MobiusConcourse.ut2
Author                  : Sundeep 'FunkaDelic' Dass
Email Address       	: sundeep_dass@yahoo.com
Website                 : www.sunny-d.com

Levels by author	: UT2004	DM-1on1-MobiusLabs

Models by author	: UT		The Jester
			: UT2003	Mechanatrix
			: UT2004	Mechanatrix, Mechanatrix_ver2.0

Credits                 Design, models, and textures were done by me. With lots of guidance from: the 3DBuzz VTMs, Unreal Wiki, The Atari/UT2004 forums.
  
		  
================================================================

--- Play Information ---
Game                    	: UT2004
Level Name              	: Mobius Concourse
Single Player           	: Botmatch
Deathmatch              	: No
New Music               	: No
New Sounds              	: No
New Textures          	        : Yes
New StaticMeshes/Models	        : Yes
NewUnrealScript      	        : No
Known bugs              	: None (but please email me if you find any). Things that you might think are bugs, but aren't:  The hanging tubes do not have any collision on them, thus saving me lots of headaches. The sterilization beams also have no collision on them. 

--- Construction ---
Editor(s) used          	: UnrealEd 3.0, Maya 7.0, Photoshop CS2.
Construction Time      		: About one month.


Author's Notes
--------------
This map challenges one of the golden rules in multiplayer map design: don't have any wide open areas. This map is almost entirely one zone. I did this because I wanted to eschew any kind of room-corridor-room layout. I also wanted something wide open for instagib CTF matches, my favorite way to play UT2004. Also, since it's been a few years since UT2004's release, I figured I'd go a little crazy with the detail for those with high end machines. That being said, I built this level on my 2 year old laptop, a Pentium M 1.8ghz, 2 gigs of ram, and an nvidia 6600go card and I was able to play with acceptable framerates. But if your machine has lower specs than mine, chances are you'll have a tough time with it.  


Installation
------------
Unzip the files into your UT2004\ directory. The files should automatically go in the correct subfolders. If they don't, here's where you should put them:
CTF-MobiusConcourse[BETA].ut2 - Maps
MobiusMeshes.usx - StaticMeshes
MobiusTextures.utx - Textures 

If you already have my 1on1 Mobius Labs level installed, go ahead and overwrite the packages. This will make some minor cosmetic changes to MobiusLabs, but the map will still be playable. 


Copyright / Permissions
-----------------------
copyright 2006 Sundeep Dass

If you want to use my Static Meshes or Textures in your level, you may do so. All I ask is that you give credit where credit is due and not claim that my models and/or textures are your creation. I also ask that you leave my original StaticMeshes and Textures packages untouched (Don't add, remove, or extract and then modify any of the content contained in these packages.). If you decide to use my work, please notify me by email when you release your map so I can play some new maps using my stuff!

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
ftp, torrent, etc.), provided you include this file and leave the archive
intact.

----------------------
Unreal Tournament 2004 (c)2004 Epic Games Inc.  All Rights Reserved. Unreal Tournament
and the Unreal Tournament logo are registered trademarks of Epic Games Inc. 
All other trademarks and trade names are properties of their respective owners.