===============================================================================
Title                   : Lucius' Pit 2004SE
Version                 : 1.0 
Release Date            : 7/21/2004
Filename                : CTF-Lucius2004SE-Beta04.ut2
Author(s)               : <<-Strider->> (UT2004 port, stelcontar@yahoo.com, 
                        : www.stelcontar.net)
                        : Peter "Clay" Nederlof (Original UT 1999 version,
                        : peterned@xs4all.nl)
Description             : No longer a viable source of minerals, the abandoned 
                        : meteor processing plant known as Lucius' Pit has been
                        : converted into one of the most prestigious venues
                        : of the Unreal Tournament.
===============================================================================


--- Play Information ---
Game                    : Unreal Tournament 2004
Level Name              : Lucius' Pit 2004SE
Recommended players     : 8-10
Recommended settings	: Normal gravity, no adrenaline, gamespeed 100%.
Single Player           : Yes.
Cooperative             : Yes, CTF.
Known bugs              : None.
Bonus packs required	: None.

--- Construction ---
Editor(s) used          : UnrealED 3.0, Photoshop 7.0
Construction Time       : 60+ hours
Base                    : The first port to 2003 by Grendel{HoC} (CTF-LuciusUT)
Additional credits to   : Thanks to Clay and Grendel for permissions.
                        : Thanks to the beta testers from www.prounreal.com ,
                        : www.fragilicious.com , and www.unrealheaven.com .
Other maps by author    : CTF-Lucius2003, CTF-Frostbite, CTF-Frostbite2004,
                        : CTF-CardallaSE, CTF-FootballSE


Notes
-----

I originally set out to correct a few item and weapon placement issues in the
first port (CTF-LuciusUT). One thing led to another and I ended up reworking
the entire port. The aim here was to recreate UT Lucius style gameplay, but
adjusted for UT2003. The entire map has been scaled up slightly. Dodge jumping
made it too easy to exit the base and cross the upper ledges. The low-grav and
other areas were adjusted to accommodate UT2003 movement. The dodge jumping
challenged can still cross the pit with a well-timed double jump across the
lower ledges or upper to lower ledges. BSP lighting errors were fixed.
Textures were realigned. Some higher res textures were added. Some additional
original textures were ported to 2k3. Lighting was redone. Paths and sounds
were reworked. Anti-portals were added. 


CTF-Lucius2004SE changes
------------------------

-Window in lower entry way functions better (players would sometimes be
 invisible in Lucius2003)
-Translocator trails now show through all translucent textures.
-New lift, players can no longer block the lift by standing under it. Lift
 lighting fixed for 2004
-Upper ledge wall blocking volumes removed.
-Small framerate increase.
-Bots can now dodge jump the pit
-Assault paths added.
-A few cosmetic changes.

NOTE: This is the only version of Lucius I have yet released for UT2004, there are
other versions floating around based on Lucius2003. Those versions were not 
released by me and still contain bugs.


Installation
------------

Unzip the the .ut2 file and place it into the maps directories under your
Unreal Tournament 2004 directory. Double-click the map, or start an instant
action session and select the map from the menu. 


Copyright / Permissions
-----------------------

Authors may not NOT use this level as a base to build additional levels. You
are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
other electronic medium that is sold for money without my explicit permission.

You MAY distribute this level through any electronic network, provided you
include this file and leave the archive intact.

