
*This map is a REMAKE of Sago007's CTF-TheWall.*

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*NOTE: Second map, First CTF map. 

Author                 :Han Tran (Pronouce Hon Tron)
Email/Contact          :Innominate_Soul@yahoo.com (secondary email)
Site                   :www.geocities.com/innominate_soul/Archive.html

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-=Map=-
Title                  : Innominate Soul's "The Wall"
Filename               : CTF-IS-TheWall.ut2
Version                : 1.1

-=Play Info=-
Game                   : Unreal Tournament 2004
Gametype               : Made for Standard CTF not iCTF
Single Player          : Yes (Bots Pathed)

known Bugs/Problems    : Bots don't use the underground subway route 
                         =( Don't know how I can MAKE them use it 
                         if they don't want to... but you may
                         occasionally see a bot or two down there.

                         There's this texture (when you go down the 
                         steps to the right side of Red's base there's 
                         this black texture) it is not a black texture.
                         For some reason This texture CANNOT be lit by 
                         lights so it remains dark as though no light 
                         is hitting it, weird??? Any clue?

Recommended players    : 8 - 14

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-=Changes from version 1.0=-

-Fixed some misalignments I spotted in my BSP work. =/ lol
-You are now hurt (-5) if you jump onto the burning barrels.
-Added some more stuff to the skybox.
-Added smoke emitters, but they're quite hard to see with the dark sky.
-Raise the damage (from -1 to -3) of the damage volume underwater in
the subway system to prevent ppl from straying too far away. Didn't
want to put a blocking volume because I wanted curiousity to kill them.
There are leaks at the end of each tunnel if you care to see it, just
put on god mode or something.
-Added light to the flags to make it easier to spot.
-There might be some more stuff I forgot lol.

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-=Build Time=-         : 6 - 8 hours 

I was in "Time Attack" mode =D, a test to see how fast I can half-ass
a map lol. I played Sago007's CTF-TheWall which is a horrible map,
sry dude, but it has an interesting idea so I decided to remake his 
map. Hopefully this version is a much better improvement.

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-=Extended Storyline=-

After months of fighting over a frivolous reason the two cities
decided to call a truce. During this truce the two cities combine
their efforts into building a metal wall to mitigate hostility between
the people. Just when peace seems to be in reach hostility stirred 
up once again. Now the two cities continue where they left off
but this time there's a big metal wall. During the bombardment
several sewage pipes were busted thus flooding the subway system, the
only thing that connects the two cities after the building of the 
wall. Join the battle and fight for your city. No wall can stop 
this fatal feud.

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-=Installation Info=-

Place CTF-IS-TheWall.ut2 in the UT2004/Maps directory and then play.

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-=Special Thanks=-

Sago007 or 008, which ever one, for the map idea.

3D Buzz for their extremely helpful VTMs.

Architectonic A very good basic tutorial site:
http://www.planetunreal.com/architectonic/first_level.html

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*-=Copyright/Permission=-*

This map is *copyrighted to Han Tran (2004)*

*You may NOT edit or change this map in any way without my permission*

You may however distribute this file to anyone who plays UT2K4 but
please *Include this .txt file along with it.*

If you pay for this file, you better find the dude that tricked you
and get your money back then kick his ass afterwards or something.                             