CTF-Depletion ReadMe for UT2003
Release Date:  March 20, 2004)
Title:  Depletion
Level Name:  CTF-Depletion
Filename:  CTF-Depletion
Version:  1
Author:  Mark 'Scrotius' Barton
eMail Address:  mail@markbarton.co.uk
Author's Homepage:  www.markbarton.co.uk
Other Levels By Author:  DM-TempleOfScrotius, DM-Gladius, DM-GladiusDaytime, DM-Eclipse

Play Information
Game:  UT2003
Game Type:  CTF
Single Player:  Yes
Teamplay:  Yes
New Textures:  Yes on animated intro
New Sounds:  No
New Music:  No
Mods:  No
Mutators:  No

Construction
Build Time:  3 Weeks
Recommended # of Players:  16-32
Editor(s) Used:  UnrealEd 3.0
Known Bugs:  A few AI bugs around the field bases.

Inventory
Weapons:  Minigun, Rocket Launcher, Flak Cannon, Shock Rifle, Lightning Gun, Bio Rifle, Link Gun, Redeemer
Armor and PowerUps:  UDamage, Health, Adrenaline

Map Story:
Nuclear power, it only lasted 100 years but created enough waste for us to worry about for a good few millenia, luckily somebody found it all a loving home, DG-3. The radiation will induce cell mutation in seconds and the poisonous fumes will rot your lungs in minutes, but the tournament corporation found a use for it. Now get on that dropship!

Extended Description:
Very large CTF with strong tactical elements, a large tower in the centre controls much of the map so is the focal point for battles, two fields on the sides are where the attacers usually go. Graphically it is set on a nuclear waste planet with fog and steam.


Installation:

*.ut2 files go in Maps/

Permissions:

Authors may NOT use this level as a base to build additional levels without explicit permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp), FIDO, local BBS etc.), provided you include this file and leave the archive intact.

