================================================================
Title                   :CTF-BraveNewWorld
Version                 :1.0
Size			:14,603 Kb
Release Date            :July 13, 2004
Filename                :CTF-BraveNewWorld.ut2
Author(s)               :Chris 'Jebidiah' Poole
Email Address           :MrCRPoole@aol.com
website                 :n/a


Where to get this map   :http://www.nalicity.com/

Other levels by author  :

UT2003			CTF-Aura
			CTF-BlackGold
			DM-Bygone
			BR-Cutlass
UT2004			DM-1on1-Zoetic
			ONS-Apogee (beta)


UT			None released
Additional Credits to   :Music, from Freeplay Music
			Pathing totally redone by
			Jos 'Sjosz' Hendriks, 
			thanks a bunch!  
                        Now those bots are
			really a challenge!
Playtesters             :
			:TsT:hawkwind
			RichyB
			.:Zio:.
			Sinnthetika
			Lecter
			Gears
			Sjosz	
			Ahriman
			Carbs
			evil<3
			AnubanUT2

================================================================
--- Play Information ---
Game                    :UnrealTournament2004
Level Name              :CTF-BraveNewWorld
Single Player           :w/bots

New Sounds              :Yes
New Textures            :Yes
New StaticMeshes/Models	:Yes
NewUnrealScript         :No

Known bugs              :None known
recommended players     :8-12 players


--- Construction ---
Editor used             :UnrealED 3
Other Programs Used     :n/a
Construction Time       :On and off for several months  


Installation
------------
Paste the CTF-BraveNewWorld.ut2 file into your UT2004/Maps directory
Paste the HauntedByVoices.ogg file into your UT2004/Music directory


Extended description:
--------------------
Reproduction is such a tricky issue...  So why leave it 
to blind fate?  In modern society, perpetuation of the 
species is completely controlled.  In this autonomous 
factory, embryos are created, grown, and immunized with 
utter efficiency.  Producing more or less intelligent 
offspring is simply a matter of adjusting variables.  Is 
there anything technology can't do?  Now open to the 
tournaments, this life-giving compound is the perfect place
for humanity's favorite blood sport.  Inspired by the novel
'Brave New World' by Aldous Huxley.

Finally, back to CTF.  I love this gametype, and I don't 
know why it's been so long since I made a map like this.
I appologize for the slightly confusing layout.  The trickiest
part is the triple-decked tube, where the level that you enter
at determines your route.  Hopefully you will have a good time 
with this setup, though.  Obviously, I went for theme points
(as usual), and if I succeeded this level will get quite spooky
once you notice egg-encased embryos floating everywhere.  Even
though my initial concept came from 'Brave New World', the 
actual architectural style is very abstract and a little
Matrix-y in my opinion.  With some luck performance will be
acceptable, but if you have trouble, check out my "Note on 
framerates" below.  Good luck!

Author's Notes
--------------
As I always say, have fun with this one.  Also, read the 
novel "Brave New World" by Aldous Huxley, it is a darn 
good book!  Let me know what you think at MrCRPoole@aol.com

NOTE ON FRAMERATES:  I you have performance trouble,
emitters are probably the culprit.  Turn your visual detail
down from high and those suckers should go away, which should
fix the FPS.  Let me know if you still have problems...

CHANGES SINCE BETA:  I had many suggestions for the level, and
took each into careful consideration.  For example, I spent 
quite a while trying to decide whether to lower the top of the
killzone in the central room such that players could stand on 
certain lights...  I decided on no, to prevent camping.  Also,
I had to stick with my good friend the sniper rifle instead of 
the lightning gun.  Plus, while I improved the texturing on the big 
spider head, I didn't manage to completely fix it... Oh well!  At
least one tester had alpha channel conflicts, hopefully these 
will be rare.  Optimization was left as-is, since most people had
acceptable FPS.  Send me an email if you would like an LE edition 
with reduced visual doodads and nsmoother operation.  Anyway, actual
changes:  Distance fog starts closer to player, a material type tag
is fixed, lights in the central room have blocking volumes, and 
the area behind the hologram is pathed.  A big thanks to all 
playtesters!  Biggest change of all:  Sjosz's awesome redo of the
pathing.  This guy can path like you wouldn't believe.  I owe him!  


Copyright / Permissions
-----------------------
This level is copyrighted by Chris Poole. 2005

Authors may NOT use this level as a base to build additional levels.  Custom 
Scripts and Textures may not be used without authors permission.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
