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CTF-Arid-v5
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General Info
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Game:           Unreal Tournament 2004
Title:          Arid-v5
Filename:       CTF-Arid-v5.ut2
Authors:        Raffi_B
                stfx
Contact:        raffib@gmail.com
                stfxmail@gmail.com
Gametype:       Capture the Flag
Version:        5.0
Release date:   11.01.2014

File Installation
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Place the file CTF-Arid-v5.ut2 in your UT2004 Maps folder
Place the file CTF-Arid-v5_Readme.txt in your UT2004 Help folder

Map Info
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Singleplayer:       No
Multiplayer:        Yes, obviously
New textures:       No
New meshes:         Yes
New sounds:         No
New music:          No
Bot Support:        Yes
Number of Players:  4 to 8 
Known bugs:         None

Description
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Feel the sand's grittiness in your open flesh wounds as the sun is slowly burning away everything you used to know.

Author Notes - stfx
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As I have always enjoyed UT2004's awesome custom maps by the community I decided to contribute and also improve my mapping by fixing one of my favorite maps, CTF-Arid-v3 by Raffi_B. After having contacted him and got permission I went on to fix every little issue I found and took the liberty to improve a few subtle things. All of this was done while trying to keep the looks and feel of this map intact. I would like to thank ShX and GreatEmerald for feedback, Sonic for the improved item placement and general CTF advice and jefe for the skybox, lighting and sand humps improvements. Continue reading for the complete changelog and info about the promotional video of CTF-Arid-v4.


CTF-Arid-v5 by stfx:

Changed skybox to fix wrong lighting direction (by jefe)
Improved and fixed BSP lighting (by jefe)
Changed ceiling architecture slightly to fix terrain lighting
Readded animated clouds in the skybox
Added sand humps made by Hazel.H (by jefe)
Tweaked bot pathing
Tweaked ambient sounds
Added support for environmental audio effects (EAX)


CTF-Arid-v4 by stfx:

Improved performance considerably
Removed Super Shield and moved Health Keg to its old position
Moved Lighting Gun to old position of Health Keg
Removed Damage Amplifiers and moved Shields to their old positions
Moved health away from flag room to prevent camping
Added adrenalin pickups
Added two pillars in the center to provide more cover
Improved and fixed collisions (walljumps now almost everywhere possible)
Completely remade bot pathing (defense points, better assault paths, translocator support, bots now use most of upper area and play much faster)
Fixed antiportals and improved zoning
Fixed brush edges by using proper brush sinking
Realigned actors and brushes which were not on grid
Fixed texture alignments
Set volumetric light beams and team cloths to not show on low world details
Added ambient sounds
Added more subtle team indicators
Fixed lighting in the center
Removed distance fog
Removed animated clouds in the skybox
Improved mover lighting and sped them up slightly
Recreated possibly problematic emitters
Fixed zone name of rocket launcher room
Reduced terrain layers
Removed the easter egg


CTF-Arid-v3 by Raffi_B:

Fixed the jump pads in the flag rooms
Added team-colored lighting to the bases
Moved some items around in the center area
Fixed a few minor bugs
Added an easter egg


Unreal Tournament: Do or Die by stfx:
http://youtu.be/0M1iL3zKXuY

Promotional video of CTF-Arid-v4, an improved version over CTF-Arid-v3 by Raffi_B, for UT2004. I Just wanted to throw a few clips together but I quickly got very involved and decided to make another quick game montage. The footage was captured on an earlier beta version live while spectating a bot only game on godlike difficulty. Download this and my other game montages in original quality (HQ) here: http://goo.gl/BlccNq


Legal stuff
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Authors may NOT use this level or its content as a base
to build additional levels, without the author's explicit permission!

Unreal® Tournament 2004 ©2004 Epic Games, Inc. Unreal is a registered trademark of
Epic Games, Inc. ALL RIGHTS RESERVED. All other trademarks are the property of 
their respective owners.