BR-ShockBall
author:porcup][ne>|X|<
Version:Final...?

Story
You awaken in a cold, damp room, with two strange portals on either side of the chamber.  In front of you stands a weapon that anyone can use, but it takes great skill to master. You aren't sure how you got here, or more importantly, why you are here. Before everything went blank, you hear a faint echo of a voice drifting in and out of your head. "Prove yourself," the voice says.  So you do what any soldier would, you grab your tools of destruction and run through the portal.  It's time to play ShockBall.  

Instructions
Place the map in your Maps directory, and the mutators in your sytem folder.
Server Admins: make sure you edit the server packages in your ini: Serverpackages=psClassicTrans
This is a standalone mutator, with code embedded into my map that autoloads it. it may cause conflict with other mutators, but it has not been tested fully.

LevelSummary
ShockBall is my first attempt at making a map for any game.  Bombing Run is my favorite gametype, so I found it only fitting to map for this gametype. I wanted the focus of the map to be on the ShockRifle, and how it interacts with the ball.  Some hold the opinion that shock boosting the ball is "lame" or "cheap", but i think it adds a level to the gameplay.  If your aim is good, you can make shots from long range, deflect a would be goal, or clear the ball away.  I slightly enhanced the gravity to give my level an arial feel to it. Don't worry, you won't be jumping 5 stories... unless you can get the Jump Boots, but that will take some work!  

Other Info/Thanks

There are several things embedded into ShockBall.  First of which is Mr. Evil's JumpBoots.  The second mutator is the UT2003 Translocator, by Porkmanii.  This mutator is just a graphical replacement of the translocator; it uses the UT2003 translocator's mesh, but still acts as the UT2004 translocator.  I just like the way it looks better, and i am going to make this a constant in all of the maps that I make.(you may never see any of them, depends on how the community likes thisone!)  I have enclosed this mutator, and I take no credit for it. To embed the UT2003 Translocator, I used SlainChild and Catademon's LevelGameRules Actor,which allows mappers to change default level rules.(you may be familiar with the ShieldGunPack they made, if notI highly recommend it!) And lastly, there is a Bombspawn that is altered from the default UT2004 actor.  It was actually needed for another map I'm working on, but I figured I would include it into this map as well. The default bombspawn has a base attached to it, but I wanted it removed.  So again I went for help, and Angel Mapper and Cknight52 pointed me in the right direction for this.  If you wish to use it, feel free. Just copy and paste and it should work! Thanks to all who took the time to help a noob mapper!




