================================================================================

Title                   : Frostbite Canyon 2004
Version                 : 1.0
Release Date            : October 27, 2004
Filename                : BR-FrostBite2004.ut2
Author               	: <<-Strider->>
Contact                 : stelcontar@comcast.net, www.stelcontar.net
Description             : Abandoned cold weather military training outpost.

===============================================================================

--- Play Information ---
Game                    : Unreal Tournament 2004
Gametype(s)		: Bombing Run
Level Name              : Frostbite Canyon 2004
Recommended players     : 8-14
Single Player           : Yes.
Cooperative             : Yes, BR.
Known bugs              : None.
Bonus packs required	: None.
Custom meshes		: Yes, a bunch.
Custom textures		: Yes, a few.
Custom utilities	: Yes, UTROTA.EXE (see below)
Additional Credits	: Vehement and [Ci] for discovering the map's
			: playability in Bombing Run.

--- Construction ---
Editor(s) used          : UnrealED3, Photoshop 7, 3D Studio MAX R3
Construction Time       : I lost count after a couple hundred hours.
Other maps by author    : CTF-Frostbite2004, CTF-FrostBite, CTF-Lucius2004SE,
			  CTF-Lucius2003, CTF-Football2004, CTF-FootballSE,
			  CTF-CardallaSE, 

===============================================================================


BR-FrostBite2004 Notes
----------------------

	This map is the BR version of CTF-Frostbite2004. Changes include: a few
minor cosmetics, replacement of the flag stands with BR goals, replacement of
the redeemer with the ball, and bots can now dodge up some areas of terrain.


Story
-----

        Frostbite Canyon was originally a cold weather military training
outpost. It has since been abandoned and acquired by Liandri Corporation.
Modified for competition it quickly became the most revered venue in the
sector. Rumors of a supernatural presence, the bitter cold environment,
earthquakes, and dangerous inhabitants have kept all but the most intrepid
competitors away.


Gameplay tips
-------------

        There are some vertical areas of terrain with a large area of ice. Two
of these areas are near the very center of the map, two near the caves and two
near the bases. You can dodge (dodge jump preferably) into and slide up
these areas from the mounds next to them. You can also slide up to the base
roof along some of the earthquake reinforcement beams around the base.
        When carrying the ball try and get higher altitude if you have a
chance. The higher you are the more return paths you will have.
        For a better framerate turn off coronas and set world detail to normal.
Normal detail turns off the moving banners, a couple of lighting effects, some
emitters, and a few other details. 


Notes
-----

	Construction of this map begun in January 2003. It has gone through many
changes since then to optimize framerate and gameplay. I wrote a C++ program,
UTROTA.EXE, to mirror the terrain heightmaps and alpha layers to ensure exact
symmetry and decrease build time. It manipulates the exported heightmap or
alpha layer data (as a .bmp or .tga). This utility is available at
www.stelcontar.net .


Installation
------------

Unzip the the .ut2 file and place it into the maps directories under your
Unreal Tournament 2004 directory. Double-click the map, or start an instant
action session and select the map from the menu. 


Copyright / Permissions
-----------------------

Authors may NOT use this level as a base to build additional levels. Authors
may NOT use the custom meshes in this level without my permission. You are NOT
allowed to commercially exploit this level, i.e. put it on a CD or any other
electronic medium that is sold for money without my explicit permission.

You MAY distribute this level through any electronic network, provided you
include this file and leave the archive intact.
