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Title                   : BR-CBP2-Aquarius
Release Date            : May 17,2004
Authors                 : Muhammad 'MozI' Ahmed, Ed Duke-Cox
Email Address           : mozi@planetunreal.com
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Story Line
Deep beneath the ocean lies the bombing run arena known as Aquarius, where
the victors previal and the losers are shark food.

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--- Play Information ---
Game                    : Unreal Tournament2004 Bombing Run
Bot Support             : Yes
Number of Players       : 6-10 players
Known bugs              : I hope not. If there are serious bugs let us know 
			  via email

--- Construction ---
Construction Time       : A month or two, kind of lost track
New Meshes              : Not Really
New Textures            : No
Inspirations 		: Oceanic, Injector, Disclosure
who made what           : 

MozI-layout, texturing, static mesh placement,and ligthing.

Ed- AI, Pickup bases, jumpads, effects, skybox, tweaking of lighting and textures.


Installation
------------
Run the CBP2 install file and the map will automatically be placed in the map directory you have choosen

For direct download Unzip the .ut2 file into your Unreal Tournament 2004/maps/ directory and enjoy.

Author's Notes
--------------
I would like to thank the CBP team for first letting me be part of such a cool project. Also I thank the team for all the help and feedback given to the final version of the map. I would like to espically give credit to Ed for tweaking the map and adding all the AI stuff in the map. 

Copyright / Permissions
-----------------------
This map is the property of MozI and Ed ! 

Authors may not NOT use this level as a base to build additional levels.  This map may NOT be modified in any way without the author's express, written permission. If failed to comply we may have to literally FRAG UR ASS TO HELL! Or Flames via email or webfourms. 

Authors MAY use static meshes ( if they suit ur map) ONLY if U EMAIL EITHER OF US FIRST!

If no permission or credit is given the same thing applies as to ripping the map!

You MAY distribute this level through any electronic network (internet,
 local BBS etc.), provided you include this file and leave the files.
intact.

----------------------
MAJOR KUDOS TO :

Epic Games, and Digital Extremes for providing the vast array of textures and static meshes for Level Designers such as my self and many others to use. 
