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Title                    : The Eye In The Sky
Version                  : 1.0
Release Date             : November 05, 2023
Author                   : Aspide
Email Address            : aspide1998@gmail.com
Description              : Big Assault map that takes place in an egyptian desolated planet.
Other projects by author : See below
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--- Play Information ---
Game                    : Unreal Tournament 2004
New Sounds              : Yes (MyLevel taken from Unreal and UT99)
New Textures            : No
New Music		: Yes
Known bugs              : -Bots can have difficulties in some objectives but eventually they succeed.
                          -The camera rotates like crazy two times during the cutscene at the beginning of the map.
--- Construction ---
Editor(s) used          : UnrealEd and GIMP

Construction Time       : 1 month approx.


Installation 
------------

Open the files of each folder and put them in the folders that correspond in your game's directory:
  
      .ut2	         in UT2004/maps
      .ogg               in UT2004/music


STORY:

Long ago in a far away galaxy a civilization is preparing sacrifices to satisfy the hunger of their angry gods, a game is played where 
the players must complete a certain set of objectives before time runs out while also defeating all opposition that presents itself.
After countless eons this civilization was thought to be nothing but myths until Liandri received a special invitation from an unknown 
source about a challenge in the far distant corner of the galaxy, the instructions were simple: send the best gladiators to this 
desolated planet and complete a set of objectives to receive the most prestige reward : immortality , the names of the winners will be 
immortalized and worshiped for endless generations. Liandri accepted the invitation and prepared to embark to this unknown sector of the 
galaxy to win the ultimate game.

Only true champions will prevail.

PERSONAL NOTES :

My first Assault map for UT2004, this level took me longer than I thought, mostly because I had to make an Assault map without any help
from tutorials from the internet. This map was inspired by many egyptian Assault maps, including many trials maps, which use a lot of
platforming challenges. It was quite the challenge to make this map have full bot support, but at the end I'm very happy with the end
result. With this map I have learned more about how to make terrain and I also learned how to use Scripted Triggers, which are very
useful and have basically replaced many actors from UT99. However the most difficult thing was doing the cutscene at the beginning of
the map, not because I couldn't understand how to do it, it was because of the technical issues I had with the Scene Manager actor.
I was originally going to add a cutscene at the end of the map but because of my awful experience doing the other cutscene I decided not
to. This map has two secrets, let see if you can find them. Also this map is quite long, so I recommend a round time limit of 20 or 30
minutes.

Oh and the name of the map is definitely an Alan Parson reference :) 

Other projects by author :
--------------------

-Maps:

  -Marathon:Resurrection 2.5 : a patch for a mod for UT99 that recreates the original Marathon by Bungie in Unreal Engine 1.
  -A Friend In Need : A three levels long sp campaign for Unreal/UT99. Story driven adventure with a lot of characters, enemies 
                      and secrets.
  -Savage Land : SL is an upcoming sp campaign for Unreal/UT99. I'm currently working on two maps for this project.
  -Enslaved Version 2.0 : patch for a sp map called Enslaved made by Maciej “Kaka” Kakareko for UT99.
  -Steele Dawn Version 2.0 : SD is a sp campaign for Unreal/UT99. I fixed many things from this project including music, weapons, code, 
                             maps and even UT99 compatibility.
  -ArchSub Version 2.0 : 15 maps long single player campaign, made by Steve W. Long and me.

  -Multiplayer maps:
    
    -UT99:
      -MRCTF-RingsofSaturn: map for M:R 2.5 , a CTF map somewhere near Saturn.
      -AS-NRMC-Rendezvous: Assault map for UT99 made for the UT99.org 2021 No Rules Mapping Contest.
      -DOM-Osiris]I[ : Small egyptian theme domination map.
      -CTF-Sepulchre][ : Small CTF map located in opposing fortresses guarding a burial site.
      -DM-Flux]I[ : Small DM map located in a strange building travelling in hyperspace.
      -DM-{M}SpaceNoxx : Recreation of SpaceNoxx made for the Dr.Pikko's {M} Series, this map was a collaboration between Pikko and I.
      -DM-OblivionAspide : Recreation of Oblivion made for the Dr.Pikko's {M} Series.
      -DM-1on1-AncientDreams : Small temple themed 1 on 1 deathmatch map.
      -CTF-LowGravMadness : Small CTF map in a low gravity environment.
      -DOM-Hood][ : Small Domination map located in a city at night.
      -MH-OperationBlackWidow : Medium sized MH map in a fortress and a Skaarj spaceship.
      -CTF-LowGravMadness][ : Small sized CTF map in the middle of space.
      -CTF-Phalanx][ : Small sized asymmetrical CTF map in a spaceship.
      -DOM-HighTension : Medium sized DOM map at the top of a city in the middle of space.

    -UT2004:
      -DM-TitanOutpost : Medium sized map that takes place in an outpost orbiting Titan, one of Saturn's moons.
      -VCTF-TheGrandCanyon : Small VCTF map in a small canyon at night.
      -DM-KillingFields : Medium sized DM map in a fortress surrounded by lava.

-Mutators:

  -AirControlMutator : This mutator allows you to control the air control of your playable character. For Unreal only.
  -Ripper Enhanced : This mutator replaces the Ripper with a more powerful counterpart. For UT99 only
  -GibableCorpses Version 5.0 : This mutator allows corpses to be gibbed further. For UT2004 only
  -Pickups Enhancer : This mutator replaces powerups with a new set that can be configurated, this system replaces the adrenaline system.
   For UT2004 only.
  -Ripjack Version 2.0 : The successor of the Ripper from UC2 is now available. For UT2004 only.

Credits:
--------------------

-GIMP, where I made the modifications to the textures.
-This map uses three songs:
    -The Plea Intro, by Gerry Cooper.
    -Sara (Paupers Dream), by Nolan Dennis.
    -Terra Firma, by Delerium.
-Graham Erlkoenig Justice for making AS-Zirconium, I reused the wind emitter.
-Robert 'Nathillien Trillsa' Horvat for making ONS-Crossfire, I reused and modified the skybox.
-Phil Cole and Rogelio Olguin for making AS-FallenCity, I reused an explosion emitter from that map.
-{BDC}DoGGZz[20o0] for making DM-BDC-Arena2k4, I reused the Super Shock Rifle from that map.
-Spike & Azazel-{666}- for making AS-AmunRa, this map inspired me to make this map.
-|7Co|HQF for making AS-TheEgyptianPyramid, this map inspired me to make this map.
-Princess_Frosty for making AS-TempleOfTrials, this map inspired me to make this map.
-Pikko for playtesting the map.
-GT Interactive.
-Epic Games and Digital Extremes for making Unreal.
-Anyone I'm missing.

Permissions : 
------------------------- 

You may not use this level as a base to build additional levels. You are not 
allowed to commercially exploit this level without the author(s) explicit consent. 
You may distribute this level through any electronic medium, as long as you do 
not charge any type of fee. You must also attach this text file with the level. 

Unreal (c) and the Unreal logo are the registered trademarks of Epic Games, 
Inc. Distributed under license by GT Software, Inc. All other (c) logos and 
trademarks are the properties of their respective owners. 

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