AS-SGC_(Beta5) [Stargate SGC Beta5][DL/Pics]
Name:
Stargate SGC

Version:
Public Beta Release 5
Local Version 2054c

Compatibility:
Built and tested with UT2k4 (v3355).

Description:
This is a concept I have been wanting to do for a long time. The concept is the SGC (Stargate Command Facility) inspired by the TV show Stargate SG1 (based on the movie, Stargate). This version is AS, in the interest of showing the entire map. Included is Cheyenne Mountain, NORAD Tunnel, The SGC, Abydos and a Goa'uld Mothership hovering above Abydos in a single map [file]. It IS possible to walk from Cheyenne Mountain (Colorado, USA), down the length of NORAD tunnel, down 2 elevators to the SGC, through the gate to Abydos and then use a transportation ring platform to transport up to a Goa'uld Mothership. This map will be most fun for anyone familiar with the SG universe.

Comments:
This map has been Beta Tested 4 previous times and has had 2 final versions so far. I started this map December 2004 and expected to be done by February. It's now September 2008 and I have continued to improve things and the attention to detail shows. The 5th Beta improves on many fine details of Version 2 (The order of beta and full releases has been Beta1>Beta2>Version1>Beta3>Beta4>Version2>Beta5), and adds a new area of the map, the Goa'uld Mothership (Beta tested independently) connected by a transportation ring platform (Beta tested independently). Post screenshots, leave comments, post any mirrors. Have fun!

Known Issues/Bugs:
* There is still an issue with being able to see static meshes through the wall of the escape hatch. I see no way around this an am considering changing the objectives to avoid this.
* Bots are unable to complete the ladder objective and the secure-explosives objective.
* Bots don't like to drive into NORAD Tunnel. This is related to the way the objective is located inside the security checkpoint.
* There is no objective yet set inside the Mothership. This will be created before Version3 is released.
* There is no objective in the "Secret Area." An objective may be created, or it may be left as an easter egg.
* Replicators are not yet added. A spawning issue is delaying this feature.

Recommendations:
* 4-10 Players (But large enough to allow any number).
* 12+ Minutes (Map takes about 9.5 minutes with no bots).
* Turn up settings for full effect (emitters, projectors, etc).
* Explore. There are even more extras and subtleties.
* Low ambient lighting (for the full effect)

Screenshot(s):

(See Thread)

Note that this map was not made by MGM, JoWooD or CME. This map is NOT intended for any type of profit. This map will at no time be sold. This map was built by a fan of the series as a labor of love and is not meant to encroach on profits of the possible Stargate game or series. All textures, materials, and design are of original design ONLY inspired by the series. No material was taken from the JoWooD or CME game.

Credits:
Myself
MGM for inspiration
Krogen for help with some awesome static meshes
Cursed_Soul for help with static meshes on short notice (your a lifesaver!)
Angel_Mapper for all of her help and tutorials
Carterslab.com for help with concept design and graphics
Frenchie for help with textures
*<=N1GHTW1SH=>
*4TX4
*Adamrb
*BlakeFabian (n00b mapper, 1337 tester)
*buffytheslayer (you rock!)
*Cidman0123
*Cloud_Shark
*Com..Cody
*cvroy (tell me which hall! lol)
*cyclonefox
*deuxhero
*DGUnreal ("Alpha" Dog)
*DMDL (thanks man.)
*DomonDSPR
*Ducatisto
*ellsal (thank you so much!)
*eviL<3 (You are a Pro)
*Gomjaba
*HQF
*InComSys
*Juggalo_Kyle (np)
*Krogen (Nice Mesh Designs)
*Lanc1988
*lexybot
*Maxx777
*MisterTrioxin (you should be listed twice!)
*OvermindDL (Unfinished Replicator Design)
*psychopath666 (Thank you so much)
*screech
*Shadowsage
*Shadow_sniper
*Thor110 (Hes good!)
*utw-Mephisto
*vehicle lover1 ( )
*Wangtang
*WoW Punisher
*yassine

(* = Beta Tester)

Homepage:
http://www.wadlo.com/sgc/

Download:
Please post mirror URLs.

Zipped, 21.1 MB
Unzipped, 84.5 MB

*.UT2 file goes in /Maps/ folder